Files
DiceCloud/rpg-docs/client/views/layout/layout.html
Thaum 6a2e7f0832 Gave effects their own collection, they no longer live in arrays attached to skills/attributes
Also improved the display of features and generally iterated on their manipulation.

Characters now fetch the relevant effects directly when making a calculation, simplifying almost everything.

Effects now store a reference to their source if they have one.

Effect names are now optional, they can be fetched from the source's name if the source exists.
2015-01-23 11:04:07 +00:00

28 lines
914 B
HTML

<template name="layout">
<core-drawer-panel>
<core-header-panel drawer navigation flex mode="seamed" class="white">
<core-toolbar>Application</core-toolbar>
<core-menu theme="core-light-theme">
<core-item icon="settings" label="item1"></core-item>
<core-item icon="settings" label="item2"></core-item>
</core-menu>
</core-header-panel>
<core-header-panel main navigation flex mode="seamed">
{{> yield}}
</core-header-panel>
</core-drawer-panel>
<paper-action-dialog global-dialog backdrop
transition="core-transition-center"
class="scrolling {{#if globalDialogFullOnMobile}}full-on-mobile{{/if}}"
autoclosedisabled
heading={{globalDialogHeader}}
layered>
{{#if globalDialogTemplate}}
{{> UI.dynamic template=globalDialogTemplate data=globalDialogData}}
{{/if}}
</paper-action-dialog>
<paper-toast global-toast></paper-toast>
</template>