Files
DiceCloud/rpg-docs/client/views/character/features/featureEffect.html
Thaum 6a2e7f0832 Gave effects their own collection, they no longer live in arrays attached to skills/attributes
Also improved the display of features and generally iterated on their manipulation.

Characters now fetch the relevant effects directly when making a calculation, simplifying almost everything.

Effects now store a reference to their source if they have one.

Effect names are now optional, they can be fetched from the source's name if the source exists.
2015-01-23 11:04:07 +00:00

71 lines
2.6 KiB
HTML

<template name="featureEffect">
<div class="featureEffect">
<paper-dropdown-menu id="statGroupDropDown" label="Stat Group">
<paper-dropdown class="dropdown">
<core-menu id="statGroupMenu" class="menu" selected={{selectedStatGroup}}>
{{#each statGroups}}
<paper-item>{{this}}</paper-item>
{{/each}}
</core-menu>
</paper-dropdown>
</paper-dropdown-menu>
{{#if stats}}
<paper-dropdown-menu id="statDropDown" label="Stat">
<paper-dropdown class="dropdown">
<core-menu id="statMenu" class="menu" selected={{selectedStat}}>
{{#each stats}}
<paper-item>{{name}}</paper-item>
{{/each}}
</core-menu>
</paper-dropdown>
</paper-dropdown-menu>
{{/if}}
{{#if operations}}
<paper-dropdown-menu id="operationDropDown" label="Operation">
<paper-dropdown class="dropdown">
<core-menu id="operationMenu" class="menu" selected={{selectedOperation}}>
{{#each operations}}
<paper-item>{{name}}</paper-item>
{{/each}}
</core-menu>
</paper-dropdown>
</paper-dropdown-menu>
{{/if}}
{{> Template.dynamic template=effectValueTemplate data=valueTemplateData}}
{{#if needsCommit}}
<paper-icon-button id="commitChanges" role="button" tabindex="0" icon="check" aria-label="Commit Changes"></paper-icon-button>
<paper-icon-button id="clearChanges" role="button" tabindex="0" icon="clear" aria-label="Clear Changes"></paper-icon-button>
{{else}}
<paper-icon-button id="deleteEffect" role="button" tabindex="0" icon="delete" aria-label="Delete"></paper-icon-button>
{{/if}}
<br>
</div>
</template>
<template name="regularEffectValue">
<paper-input id="effectValueInput" label="Value" floatinglabel value={{effectValue}}></paper-input>
</template>
<template name="multiplierEffectValue">
<paper-dropdown-menu id="damageMultiplierDropDown" label="Damage Multiplier">
<paper-dropdown class="dropdown">
<core-menu id="multiplierMenu" class="menu" selected={{selectedDamageMultiplier}}>
<paper-item>Resistance</paper-item>
<paper-item>Vulnerability</paper-item>
<paper-item>Immunity</paper-item>
</core-menu>
</paper-dropdown>
</paper-dropdown-menu>
</template>
<template name="proficiencyEffectValue">
<paper-dropdown-menu id="proficiencyDropDown" label="Proficiency">
<paper-dropdown class="dropdown">
<core-menu id="proficiencyMenu" class="menu" selected={{selectedProfiencyMultiplier}}>
<paper-item>Proficient</paper-item>
<paper-item>Half Prof. Bonus</paper-item>
<paper-item>Double Prof. Bonus</paper-item>
</core-menu>
</paper-dropdown>
</paper-dropdown-menu>
</template>