Files
DiceCloud/rpg-docs/Model/Character/Effects.js
Thaum 6a2e7f0832 Gave effects their own collection, they no longer live in arrays attached to skills/attributes
Also improved the display of features and generally iterated on their manipulation.

Characters now fetch the relevant effects directly when making a calculation, simplifying almost everything.

Effects now store a reference to their source if they have one.

Effect names are now optional, they can be fetched from the source's name if the source exists.
2015-01-23 11:04:07 +00:00

50 lines
1.1 KiB
JavaScript

Effects = new Meteor.Collection("effects");
/*
* Effects are reason-value attached to skills and abilities
* that modify their final value or presentation in some way
*/
Schemas.Effect = new SimpleSchema({
charId: {
type: String,
regEx: SimpleSchema.RegEx.Id
},
name: {
type: String,
optional: true //TODO make necessary if there is no owner
},
operation: {
type: String,
defaultValue: "add",
allowedValues: ["base", "proficiency","add","mul","min","max","advantage","disadvantage","passiveAdd","fail","conditional"]
},
value: {
type: Number,
decimal: true,
optional: true
},
calculation: {
type: String,
optional: true
},
//indicates what the effect originated from
type: {
type: String,
defaultValue: "editable",
allowedValues: ["editable", "feature", "buff", "equipment", "inate"]
},
//the id of the feature, buff or item that created this effect
sourceId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
optional: true
},
//which stat the effect is applied to
stat: {
type: String,
optional: true
}
});
Effects.attachSchema(Schemas.Effect);