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DiceCloud/app/private/docs/property/damage.md
2022-09-01 12:18:29 +02:00

1.2 KiB

Damage

Damage can be applied by an action to damage a target creature's health bars. The damage will be modified by damage multipliers, which apply vulnerability, resistance, and immunity before the damage is applied.


Damage

A computed field that determines how much damage to do to the target creature.

Damage type

Damage type determines how the damage is treated by damage multipliers. A custom type can be used, or one of the existing types can be selected.

There are two special damage types:

Extra damage Damage with the extra type will take on the damage type of whatever damage was applied before it by an action. So if an action deals 12 piercing damage and 3 extra damage, it will instead deal 15 piercing damage.

Healing Damage with the healing type will heal a creature instead of damaging them.

Target

  • Target Apply the damage to the target of the action
  • Self Apply the damage to the creature taking the action

Tags

See Tags

Don't show in log

If set, the damage will be applied but not show in the log.