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DiceCloud/app/private/docs/property/branch.md
2022-08-31 14:43:38 +02:00

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Branches

Branches are applied by actions, when they are applied they can control which of their immediate children are applied.


Branch type

  • If condition is true Apply children if the condition (a computed field) resolves to true or a non-zero number
  • Attack hit Apply children if the attack roll hit the target
  • Attack hit Apply children if the attack roll missed the target
  • Save failed Apply children if target failed its saving throw
  • Save suceeded Apply children if target made its saving throw
  • Apply to each target Apply children separately to each target
  • Random Apply one of the immediate children at random
  • Calculated Index Use the index (a computed field) to choose which child to apply, starting at 1 for the first child.

Tags

See Tags

Don't show in log

When this is set, the branch is applied, but does not show in the log. This does not prevent its children from appearing in the log.