91 lines
2.5 KiB
JavaScript
91 lines
2.5 KiB
JavaScript
import resolve, { toString, traverse, map } from '../resolve';
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import error from './error';
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import rollArray from './rollArray';
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import rollDice from '/imports/parser/rollDice';
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import STORAGE_LIMITS from '/imports/constants/STORAGE_LIMITS';
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const rollNode = {
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create({ left, right }) {
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return {
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parseType: 'roll',
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left,
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right,
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};
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},
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compile(node, scope, context) {
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const { result: left } = resolve('compile', node.left, scope, context);
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const { result: right } = resolve('compile', node.right, scope, context);
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return {
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result: rollNode.create({ left, right }),
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context,
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};
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},
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toString(node) {
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if (
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node.left.valueType === 'number' && node.left.value === 1
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) {
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return `d${toString(node.right)}`;
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} else {
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return `${toString(node.left)}d${toString(node.right)}`;
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}
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},
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roll(node, scope, context) {
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const { result: left } = resolve('reduce', node.left, scope, context);
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const { result: right } = resolve('reduce', node.right, scope, context);
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if (left.valueType !== 'number' && !Number.isInteger(left.value)) {
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return errorResult('Number of dice is not an integer', node, context);
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}
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if (right.valueType !== 'number' && !Number.isInteger(right.value)) {
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return errorResult('Dice size is not an integer', node, context);
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}
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let number = left.value;
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if (context.options.doubleRolls) {
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number *= 2;
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}
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if (number > STORAGE_LIMITS.diceRollValuesCount) {
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const message = `Can't roll more than ${STORAGE_LIMITS.diceRollValuesCount} dice at once`;
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return errorResult(message, node, context);
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}
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let diceSize = right.value;
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let values = rollDice(number, diceSize);
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if (context) {
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context.rolls.push({ number, diceSize, values });
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}
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return {
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result: rollArray.create({
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values,
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diceSize,
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diceNum: left.value,
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}),
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context
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};
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},
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reduce(node, scope, context) {
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const { result } = rollNode.roll(node, scope, context);
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return resolve('reduce', result, scope, context);
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},
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traverse(node, fn) {
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fn(node);
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traverse(node.left, fn);
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traverse(node.right, fn);
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},
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map(node, fn) {
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const resultingNode = fn(node);
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if (resultingNode === node) {
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node.left = map(node.left, fn);
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node.right = map(node.right, fn);
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}
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return resultingNode;
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},
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}
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function errorResult(message, node, context) {
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context.error(message);
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return {
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result: error.create({ node, error: message }),
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context,
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};
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}
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export default rollNode;
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