Files
DiceCloud/app/imports/ui/properties/forms/ActionForm.vue
2022-06-20 14:22:13 +02:00

246 lines
6.9 KiB
Vue

<template lang="html">
<div class="action-form">
<v-row
justify="center"
class="mb-3"
>
<v-col cols="12">
<icon-color-menu
:model="model"
:errors="errors"
@change="e => $emit('change', e)"
/>
</v-col>
</v-row>
<v-row dense>
<v-col
cols="12"
md="6"
>
<text-field
ref="focusFirst"
label="Name"
:value="model.name"
:error-messages="errors.name"
@change="change('name', ...arguments)"
/>
</v-col>
<v-col
cols="12"
md="6"
>
<smart-select
label="Action type"
:items="actionTypes"
:value="model.actionType"
:error-messages="errors.actionType"
:menu-props="{auto: true, lazy: true}"
:hint="actionTypeHints[model.actionType]"
@change="change('actionType', ...arguments)"
/>
</v-col>
</v-row>
<v-slide-x-transition mode="out-in">
<v-switch
v-if="!isAttack"
label="Attack roll"
:value="attackSwitch"
@change="e => attackSwitch = e"
/>
<computed-field
v-else
label="To Hit"
prefix="1d20 + "
hint="The bonus to attack if this action has an attack roll"
:model="model.attackRoll"
:error-messages="errors.attackRoll"
@change="({path, value, ack}) =>
$emit('change', {path: ['attackRoll', ...path], value, ack})"
/>
</v-slide-x-transition>
<inline-computation-field
label="Summary"
hint="This will appear in the action card in the character sheet, summarise what the action does"
:model="model.summary"
:error-messages="errors.summary"
@change="({path, value, ack}) =>
$emit('change', {path: ['summary', ...path], value, ack})"
/>
<inline-computation-field
label="Description"
hint="This text will be displayed in the log when the action is taken"
:model="model.description"
:error-messages="errors.description"
@change="({path, value, ack}) =>
$emit('change', {path: ['description', ...path], value, ack})"
/>
<form-sections>
<form-section
v-if="$slots.children"
name="Children"
>
<slot name="children" />
</form-section>
<form-section name="Resources Consumed">
<resources-form
:model="model.resources"
@change="({path, value, ack}) => $emit('change', {path: ['resources', ...path], value, ack})"
@push="({path, value, ack}) => $emit('push', {path: ['resources', ...path], value, ack})"
@pull="({path, ack}) => $emit('pull', {path: ['resources', ...path], ack})"
/>
</form-section>
<form-section name="Advanced">
<smart-combobox
label="Tags"
multiple
chips
deletable-chips
hint="Used to let slots find this property in a library, should otherwise be left blank"
:value="model.tags"
@change="change('tags', ...arguments)"
/>
<smart-select
label="Target"
style="flex-basis: 300px;"
:items="targetOptions"
:value="model.target"
:error-messages="errors.target"
:menu-props="{auto: true, lazy: true}"
@change="change('target', ...arguments)"
/>
<v-row dense>
<v-col
cols="12"
md="6"
>
<computed-field
label="Uses"
hint="How many times this action can be used before needing to be reset"
class="mr-2"
:model="model.uses"
:error-messages="errors.uses"
@change="({path, value, ack}) =>
$emit('change', {path: ['uses', ...path], value, ack})"
/>
</v-col>
<v-col
cols="12"
md="6"
>
<text-field
label="Uses used"
type="number"
hint="How many times this action has already been used: should be 0 in most cases"
style="flex-basis: 300px;"
:value="model.usesUsed"
:error-messages="errors.uses"
@change="change('usesUsed', ...arguments)"
/>
</v-col>
</v-row>
<smart-select
label="Reset"
clearable
hint="When number of uses used should be reset to zero"
style="flex-basis: 300px;"
:items="resetOptions"
:value="model.reset"
:error-messages="errors.reset"
:menu-props="{auto: true, lazy: true}"
@change="change('reset', ...arguments)"
/>
</form-section>
</form-sections>
</div>
</template>
<script lang="js">
import ResourcesForm from '/imports/ui/properties/forms/ResourcesForm.vue';
import propertyFormMixin from '/imports/ui/properties/forms/shared/propertyFormMixin.js';
import IconColorMenu from '/imports/ui/properties/forms/shared/IconColorMenu.vue';
export default {
components: {
ResourcesForm,
IconColorMenu,
},
mixins: [propertyFormMixin],
data(){
let data = {
actionTypes: [
{
text: 'Action',
value: 'action',
}, {
text: 'Bonus action',
value: 'bonus',
}, {
text: 'Attack action',
value: 'attack',
help: 'Attack actions replace a single attack when you choose to use your Action to attack',
}, {
text: 'Reaction',
value: 'reaction',
}, {
text: 'Free action',
value: 'free',
help: 'You can take one free action on your turn without using an action or bonus action'
}, {
text: 'Long action',
value: 'long',
help: 'Long actions take longer than one turn to complete'
},
],
targetOptions: [
{
text: 'Self',
value: 'self',
}, {
text: 'Single target',
value: 'singleTarget',
}, {
text: 'Multiple targets',
value: 'multipleTargets',
},
],
resetOptions: [
{
text: 'Short rest',
value: 'shortRest',
}, {
text: 'Long rest',
value: 'longRest',
}
],
attackSwitch: false,
};
data.actionTypeHints = {};
data.actionTypes.forEach(type => {
data.actionTypeHints[type.value] = type.help;
});
return data;
},
computed: {
isAttack(){
return this.attackSwitch || !!this.model.attackRoll?.calculation
}
}
};
</script>
<style lang="css" scoped>
.no-flex {
flex: initial;
}
.layout.row.wrap {
margin-right: -8px;
}
.layout.row.wrap > *{
margin-right: 8px;
}
</style>