Files
DiceCloud/rpg-docs/client/views/character/attacks/attackEdit/attackEdit.js
2017-01-26 10:23:27 +02:00

47 lines
1.1 KiB
JavaScript

var damageTypes = [
"bludgeoning",
"piercing",
"slashing",
"acid",
"cold",
"fire",
"force",
"lightning",
"necrotic",
"poison",
"psychic",
"radiant",
"thunder",
];
Template.attackEdit.events({
"click .deleteAttack": function(event, instance) {
Attacks.softRemoveNode(this._id);
GlobalUI.deletedToast(this._id, "Attacks", "Attack");
},
"change .attackBonusInput": function(event) {
var value = event.currentTarget.value;
Attacks.update(this._id, {$set: {attackBonus: value}});
},
"change .damageInput": function(event) {
var value = event.currentTarget.value;
Attacks.update(this._id, {$set: {damage: value}});
},
"change .detailInput": function(event) {
var value = event.currentTarget.value;
Attacks.update(this._id, {$set: {details: value}});
},
"iron-select .damageTypeDropdown": function(event) {
var detail = event.originalEvent.detail;
var value = detail.item.getAttribute("name");
if (value == this.damageType) return;
Attacks.update(this._id, {$set: {damageType: value}});
},
});
Template.attackEdit.helpers({
damageTypes: function() {
return damageTypes;
},
});