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DiceCloud/app/imports/api/engine/action/applyProperties/applyActionProperty.test.ts
2024-02-22 09:11:00 +02:00

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import { assert } from 'chai';
import {
allMutations,
allUpdates,
createTestCreature,
randomIds,
removeAllCreaturesAndProps,
runActionById
} from '/imports/api/engine/action/functions/actionEngineTest.testFn';
import { Mutation, Update } from '/imports/api/engine/action/tasks/TaskResult';
import Alea from 'alea';
const [
creatureId, targetCreatureId, targetCreature2Id,
emptyActionId, attackActionId, usesActionId, attackMissId,
] = randomIds;
const actionTestCreature = {
_id: creatureId,
props: [
// Empty
{
_id: emptyActionId,
type: 'action',
},
// Attack that hits
{
_id: attackActionId,
type: 'action',
attackRoll: { calculation: '10' },
},
// Attack that misses
{
_id: attackMissId,
type: 'action',
attackRoll: { calculation: '-5' },
},
// Disable crits
{
type: 'attribute',
attributeType: 'stat',
variableName: '~criticalHitTarget',
baseValue: { calculation: '21' },
},
{
type: 'attribute',
attributeType: 'stat',
variableName: '~criticalMissTarget',
baseValue: { calculation: '0' },
},
// Has uses
{
_id: usesActionId,
type: 'action',
uses: { calculation: '3' },
usesUsed: 1,
reset: 'longRest',
},
],
}
const actionTargetCreature = {
_id: targetCreatureId,
props: [
{
type: 'attribute',
attributeType: 'stat',
variableName: 'armor',
baseValue: { calculation: '10' },
}
]
}
const actionTargetCreature2 = {
_id: targetCreature2Id,
props: [
{
type: 'attribute',
attributeType: 'stat',
variableName: 'armor',
baseValue: { calculation: '10' },
}
]
}
describe('Apply Action Properties', function () {
// Increase timeout
this.timeout(8000);
before(async function () {
await removeAllCreaturesAndProps();
await createTestCreature(actionTestCreature);
await createTestCreature(actionTargetCreature);
await createTestCreature(actionTargetCreature2);
});
it('should generate random numbers reliably given consistent seeds', function () {
const aleaFraction = Alea('test', 'seeds');
const randomNumbers = [aleaFraction(), aleaFraction(), aleaFraction()];
assert.deepEqual(randomNumbers, [
0.19889510236680508, 0.9176857066340744, 0.042551583144813776
]);
});
it('should run empty actions', async function () {
const action = await runActionById(emptyActionId);
assert.exists(action);
assert.deepEqual(allMutations(action), [{
contents: [{ name: 'Action' }],
targetIds: [],
}]);
});
it('should make attack rolls against multiple creatures', async function () {
const action = await runActionById(attackActionId, [
targetCreatureId,
targetCreature2Id,
]);
const expectedMutations: Mutation[] = [
{
contents: [{ name: 'Action' }],
targetIds: [targetCreatureId, targetCreature2Id]
}, {
contents: [{
inline: true,
name: 'Hit!',
value: '1d20 [10] + 10\n**20**',
}],
targetIds: [targetCreatureId],
}, {
contents: [{
inline: true,
name: 'Hit!',
value: '1d20 [10] + 10\n**20**',
}],
targetIds: [targetCreature2Id],
},
];
assert.deepEqual(allMutations(action), expectedMutations);
});
it('should make attack rolls that use uses', async function () {
const action = await runActionById(usesActionId, [targetCreatureId]);
const expectedUpdates: Update[] = [
{
propId: usesActionId,
type: 'action',
inc: { usesUsed: 1, usesLeft: -1 },
}
]
assert.deepEqual(allUpdates(action), expectedUpdates);
});
it('should make attack rolls that miss', async function () {
const action = await runActionById(attackMissId, [targetCreatureId]);
const expectedMutations: Mutation[] = [
{
contents: [{ name: 'Action' }],
targetIds: [targetCreatureId],
}, {
contents: [{
inline: true,
name: 'Miss!',
value: '1d20 [10] 5\n**5**', // DiceCloud uses unicode minus
}],
targetIds: [targetCreatureId],
}
];
assert.deepEqual(allMutations(action), expectedMutations);
});
});