4.8 KiB
Spells
Spells work similarly to actions. They appear on the spells tab and can be cast with or without using up spell slots.
Always prepared
A spell that is always prepared does not count towards the spell list's maximum prepared spells and is always active and ready to cast.
Prepared
A prepared spell is ready to cast and counts against a spell list's maximum prepared spells.
Cast without spell slots
When set, this spell can be cast without consuming spell slots. It will however consume its own uses and resources.
School
What school the spell belongs to.
Casting time
How long the spell takes to Cast
Range
The range of the spell
Duration
How long the spell lasts
Components
Whether the spell requires verbal, somatic, or material components and whether the spell is a ritual or requires concentration.
Target
Who this spell should apply to. The properties under the spell will be applied to the targets.
- Self The spell will apply its properties to the creature casting the spell
- Single Target The spell will apply its properties without a target (for now)
- Multiple Targets The spell will apply its properties without a target (for now)
Attack roll
A computed field which calculates the spell attack roll modifier. If this field is empty, no attack roll will be made. Use 0 to make an attack roll without a modifier. To use the spell list's attack roll bonus use #spellList.attackRollBonus.
The following variables may be added to the action scope when attack rolls are made:
$attackDiceRollThe value of the d20 roll before any modifiers were applied.$attackRollThe total attack roll after modifiers.$criticalHitSet totrueif the attack roll's d20 is a natural 20. IfcriticalHitTargetis set, the attack roll's d20 must instead be equal to or greater thancriticalHitTargetfor this to be set totrue.$criticalMissSet totrueif the attack roll was not a critical hit and rolled a natural 1 on the d20 roll.$attackHitIf the attack roll is higher than or equal to the target's AC or a critical hit this is set totrue. Remains unset if there is no target for the attack unless the attack is a critical hit.$attackMissIf the attack roll is lower than the target's AC or a critical miss, this is set totrue. Remains unset if there is no target for the attack unless the attack is a critical miss.
Summary
A brief overview of what the spell does. This will show in the log when the spell is cast.
Allows inline calculations.
Description
A more detailed description of the spell. The description does not show in the log when the spell is cast.
Allows inline calculations.
Resource
A resource can be any attribute that has a variable name. If the resource attribute is less than the amount required, the spell can't be cast.
If you want to reduce an attribute when casting the spell, but want the spell to be applied regardless of the value of that attribute, consider using an Attribute Damage property as a child of the spell instead. Also use Attribute Damage when the amount to reduce the attribute is determined by a dice roll rather than a stable computed number.
Resource attribute
The variable name of the attribute that will be consumed when casting this spell.
Resource quantity
A computed field which determines how much of the attribute is required to apply this spell. This amount will be deducted from the attribute every time the spell is cast
Ammo
Ammo represents items that are requied to cast the spell. If an item is not selected, or there is insufficient quantity of the selected item, the spell can't be appled.
Ammo item
Specify what tag an item must have to be considered valid ammo for this spell. Any item with this tag can be selected as ammo for this spell.
Ammo quantity
A computed field which determines how many of the selected items are required to cast this spell. The quantity is deducted from the total quantity of the item when this spell is applied.
Uses
A computed field which determines how many times this spell can be used before it needs to be reset.
Uses used
How many of this spell's uses have already been used. Should ideally be between 0 and the total uses available. This number is set to 0 when the spell has uses and its uses are reset.
Reset
If set, the uses used field is set to 0 at the appropriate time.
- Long rest Reset when the long rest button is pushed
- Short rest Reset when either the long or short rest button is pushed
Tags
See Tags