53 lines
1.3 KiB
Markdown
53 lines
1.3 KiB
Markdown
# Slots
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Slots are the main way creatures interact with libraries. A slot can be filled by choosing a property from a library that fits that particular slot.
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In a complete library, a creature can be built entirely by choosing which properties to fill each slot with.
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Slots show up on the build tab, and are highlighted when they have space that can be filled.
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If you are building a creature without a library, you should either ignore slots entirely, or fill them with your own custom properties.
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---
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### Name
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The name of the slot.
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### Type
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What kind of property this slot expects to fill it.
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### Tags required
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Properties in a library must have the required tags to fill the slot.
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### Quantity
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How many properties are expected to fill this slot. Use 0 for allowing an unlimited number of properties.
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### Condition
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A [computed field](/docs/computed-fields) that determines whether this slot can accept new properties.
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### Unique
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The slot can control how it deals with the uniqueness of properties that fill it.
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### Description
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A detailed description of the attribute.
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Allows [inline calculations](/docs/inline-calculations).
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### Hide when full
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When set the slot will hide itself when it is filled.
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### Ignored
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When set the slot will not show a prompt card on the build tab.
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### Tags
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See [Tags](/docs/tags) |