Files
DiceCloud/app/imports/api/properties/Rolls.js
2019-08-05 12:04:26 +02:00

92 lines
2.3 KiB
JavaScript

import SimpleSchema from 'simpl-schema';
import AdjustmentSchema from '/imports/api/creature/subSchemas/AdjustmentSchema.js';
import { StoredBuffWithIdSchema } from '/imports/api/properties/Buffs.js';
let RollChildrenSchema = new SimpleSchema({
// The adjustments to be applied
adjustments: {
type: Array,
defaultValue: [],
},
'adjustments.$': {
type: AdjustmentSchema,
},
// The buffs to be applied
buffs: {
type: Array,
defaultValue: [],
},
'buffs.$': {
type: StoredBuffWithIdSchema,
},
});
/**
* Rolls are children to actions or other rolls, they are triggered with 0 or
* more targets and then apply their results to the character taking the action
* or the target of the action.
*
* # Rolls are resolved in one of two ways:
* Regular rolls:
* The target number is computed in the target's context
* The roll is computed in the action taker's context
* If the roll meets or exceeds the target number, the adjustments and buffs
* are applied
*
* Saving throws:
* The target number is computed in the action taker's context
* The roll is computed in the target's context
* If the roll fails to meet or exceed the target number, the adjustments and
* child rolls are applied
*/
let RollSchema = new SimpleSchema({
// The roll made against the target value. A calculation that resolves to a
// number or a roll. If it is a number, it will be added to a d20 roll
roll: {
type: String,
optional: true,
},
// The target number to meet or exceed
targetNumber: {
type: String,
optional: true,
},
// Is this roll a saving throw
rollType: {
type: String,
defaultValue: 'roll',
allowedValues: ['roll', 'savingThrow'],
},
// Apply this only if the parent roll missed
// i.e. roll failed or target suceeded on their save
onMiss: {
type: Boolean,
optional: true,
},
// Swap who wins ties
invertTies: {
type: Boolean,
optional: true,
},
// Effects can apply to this tag specifically
// Ranged spell attack, Ranged weapon attack, etc.
tags: {
type: Array,
defaultValue: [],
},
'tags.$': {
type: String,
},
// The buffs and adjustments to apply based on the outcome of the roll
hit: {
type: RollChildrenSchema,
defaultValue: {},
},
miss: {
type: RollChildrenSchema,
defaultValue: {},
},
});
export { RollSchema };