Files
DiceCloud/app/imports/api/engine/computation/buildComputation/computeInactiveStatus.js
Stefan Zermatten 417ff6e210 Buffs no longer have the "applied" field, it was redundant
Because children of actions are always inactive in the new engine, buffs 
that are children of actions are inactive while buffs elsewhere on the 
character sheet are active, making it redundant to keep the extra field
2021-10-18 13:46:38 +02:00

29 lines
890 B
JavaScript

import walkDown from '/imports/api/engine/computation/utility/walkdown.js';
export default function computeInactiveStatus(node){
const prop = node.node;
if (isActive(prop)) return;
// Unequipped items, notes, and actions disable their children,
// but are not disabled themselves
if (prop.type !== 'item' && prop.type !== 'note' && prop.type !== 'action' ){
prop.inactive = true;
prop.deactivatedBySelf = true;
}
// Mark children as inactive due to ancestor
walkDown(node.children, child => {
child.node.inactive = true;
child.node.deactivatedByAncestor = true;
});
}
function isActive(prop){
if (prop.disabled) return false;
switch (prop.type){
case 'item': return !!prop.equipped;
case 'spell': return !!prop.prepared || !!prop.alwaysPrepared;
case 'note': return false;
case 'action': return false;
default: return true;
}
}