61 lines
1.9 KiB
JavaScript
61 lines
1.9 KiB
JavaScript
Template.healthCard.helpers({
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showDeathSave: function(){
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return this.attributeValue("hitPoints") <= 0;
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},
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deathSaveObject: function(){
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var char = Characters.findOne(this._id, {fields: {deathSave: 1}});
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return char && char.deathSave;
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},
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failIcon: function(num){
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if(num <= this.fail) return "radio-button-on";
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else return "radio-button-off";
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},
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passIcon: function(num){
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if(num <= this.pass) return "radio-button-on";
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else return "radio-button-off";
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},
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failDisabled: function(num){
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return !(num === this.fail || num - 1 === this.fail)
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},
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passDisabled: function(num){
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return !(num === this.pass || num - 1 === this.pass)
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},
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dead: function(char){
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return this.fail >= 3;
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}
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})
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Template.healthCard.events({
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"change #hitPointSlider": function(event){
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var value = event.currentTarget.value;
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var adjustment = value - this.attributeBase("hitPoints");
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Characters.update(this._id, {$set: {"hitPoints.adjustment": adjustment}});
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},
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"tap .failBubble": function(event){
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if(event.currentTarget.disabled) return;
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var char = Template.parentData();
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if(event.currentTarget.icon === "radio-button-off"){
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Characters.update(char._id, {$set: {"deathSave.fail": this.fail + 1}});
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} else{
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Characters.update(char._id, {$set: {"deathSave.fail": this.fail - 1}});
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}
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},
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"tap .passBubble": function(event){
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if(event.currentTarget.disabled) return;
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var char = Template.parentData();
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if(event.currentTarget.icon === "radio-button-off"){
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Characters.update(char._id, {$set: {"deathSave.pass": this.pass + 1}});
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} else{
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Characters.update(char._id, {$set: {"deathSave.pass": this.pass - 1}});
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}
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},
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"tap #stableButton": function(event){
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var char = Template.parentData();
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Characters.update(char._id, {$set: {"deathSave.stable": false}});
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},
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"tap #unstableButton": function(event){
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var char = Template.parentData();
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Characters.update(char._id, {$set: {"deathSave.stable": true}});
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}
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});
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