Files
DiceCloud/rpg-docs/Model/Character/Effects.js
2015-03-04 13:41:30 +00:00

93 lines
2.0 KiB
JavaScript

Effects = new Meteor.Collection("effects");
/*
* Effects are reason-value attached to skills and abilities
* that modify their final value or presentation in some way
*/
Schemas.Effect = new SimpleSchema({
charId: {
type: String,
regEx: SimpleSchema.RegEx.Id
},
name: {
type: String,
optional: true, //TODO make necessary if there is no owner
trim: false
},
operation: {
type: String,
defaultValue: "add",
allowedValues: ["base", "proficiency","add","mul","min","max","advantage","disadvantage","passiveAdd","fail","conditional"]
},
value: {
type: Number,
decimal: true,
optional: true
},
calculation: {
type: String,
optional: true,
trim: false
},
//indicates what the effect originated from
type: {
type: String,
defaultValue: "editable",
allowedValues: ["editable", "feature", "class", "buff", "equipment", "racial", "inate"]
},
//the id of the feature, buff or item that created this effect
sourceId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
optional: true
},
//which stat the effect is applied to
stat: {
type: String,
optional: true
},
enabled: {
type: Boolean,
defaultValue: true
}
});
Effects.attachSchema(Schemas.Effect);
Characters.after.insert(function (userId, char) {
if(Meteor.isServer){
Effects.insert({
charId: char._id,
type: "inate",
name: "Constitution modifier for each level",
stat: "hitPoints",
operation: "add",
calculation: "level * constitutionMod"
});
Effects.insert({
charId: char._id,
type: "inate",
name: "Proficiency bonus by level",
stat: "proficiencyBonus",
operation: "add",
calculation: "floor(level / 4 + 1.75)"
});
Effects.insert({
charId: char._id,
type: "inate",
name: "Dexterity Armor Bonus",
stat: "armor",
operation: "add",
calculation: "dexterityArmor"
});
Effects.insert({
charId: char._id,
type: "inate",
name: "Natural Armor",
stat: "armor",
operation: "base",
value: 10
});
}
});