Files
DiceCloud/app/imports/ui/creature/character/characterSheetTabs/StatsTab.vue
Stefan Zermatten 788cbb182d Action system improvements
- Actions/spells now display their summary, not their description
- All save branches and attack branches run when there are no targets
- Improved action logging
- Index branch lets you customise a choice of children to run
2022-03-09 01:31:09 +02:00

552 lines
15 KiB
Vue

<template lang="html">
<div
class="stats-tab ma-2"
>
<health-bar-card-container :creature-id="creatureId" />
<column-layout>
<div class="character-buttons">
<v-card>
<v-card-text class="layout column align-center">
<rest-button
:creature-id="creatureId"
type="shortRest"
class="ma-1"
/>
<rest-button
:creature-id="creatureId"
type="longRest"
class="ma-1"
/>
</v-card-text>
</v-card>
</div>
<damage-multiplier-card
v-if="multipliers && multipliers.length"
:multipliers="multipliers"
@click-multiplier="clickProperty"
/>
<div
v-if="appliedBuffs.length"
class="buffs"
>
<v-card>
<v-list>
<v-subheader>Buffs and conditions</v-subheader>
<v-list-item
v-for="buff in appliedBuffs"
:key="buff._id"
:data-id="buff._id"
@click="clickProperty({_id: buff._id})"
>
<v-list-item-content>
<v-list-item-title>
{{ buff.name }}
</v-list-item-title>
</v-list-item-content>
<v-list-item-action>
<v-btn
icon
@click.stop="softRemove(buff._id)"
>
<v-icon>mdi-delete</v-icon>
</v-btn>
</v-list-item-action>
</v-list-item>
</v-list>
</v-card>
</div>
<div
v-if="abilities.length"
class="ability-scores"
>
<v-card>
<v-list>
<template v-for="(ability, index) in abilities">
<v-divider
v-if="index !== 0"
:key="index"
/>
<ability-list-tile
:key="ability._id"
:model="ability"
:data-id="ability._id"
@click="clickProperty({_id: ability._id})"
/>
</template>
</v-list>
</v-card>
</div>
<div
v-for="toggle in toggles"
:key="toggle._id"
class="toggle"
>
<toggle-card
:model="toggle"
:data-id="toggle._id"
@click="clickProperty({_id: toggle._id})"
/>
</div>
<div
v-for="stat in stats"
:key="stat._id"
class="stat"
>
<attribute-card
:model="stat"
:data-id="stat._id"
@click="clickProperty({_id: stat._id})"
/>
</div>
<div
v-for="modifier in modifiers"
:key="modifier._id"
class="modifier"
>
<attribute-card
:model="modifier"
:data-id="modifier._id"
@click="clickProperty({_id: modifier._id})"
/>
</div>
<div
v-for="check in checks"
:key="check._id"
class="check"
>
<attribute-card
modifier
:model="check"
:data-id="check._id"
@click="clickProperty({_id: check._id})"
/>
</div>
<div
v-if="hitDice.length"
class="hit-dice"
>
<v-card>
<v-list>
<v-subheader>Hit Dice</v-subheader>
<template v-for="(hitDie, index) in hitDice">
<v-divider
v-if="index !== 0"
:key="hitDie._id + 'divider'"
/>
<hit-dice-list-tile
:key="hitDie._id"
:model="hitDie"
:data-id="hitDie._id"
@click="clickProperty({_id: hitDie._id})"
@change="e => incrementChange(hitDie._id, e)"
/>
</template>
</v-list>
</v-card>
</div>
<div
v-for="resource in resources"
:key="resource._id"
class="resource"
>
<resource-card
:model="resource"
:data-id="resource._id"
@click="clickProperty({_id: resource._id})"
@change="e => incrementChange(resource._id, e)"
/>
</div>
<div
v-if="spellSlots && spellSlots.length || hasSpells"
class="spell-slots"
>
<v-card
data-id="spell-slot-card"
>
<v-list
v-if="spellSlots && spellSlots.length"
two-line
subheader
>
<v-subheader>Spell Slots</v-subheader>
<spell-slot-list-tile
v-for="spellSlot in spellSlots"
:key="spellSlot._id"
:model="spellSlot"
:data-id="spellSlot._id"
@click="clickProperty({_id: spellSlot._id})"
@cast="castSpellWithSlot(spellSlot._id)"
/>
</v-list>
<div
v-if="hasSpells"
class="d-flex justify-end"
>
<v-btn
color="accent"
style="width: 100%;"
outlined
@click="castSpell"
>
Cast a spell
</v-btn>
</div>
</v-card>
</div>
<div
v-if="savingThrows.length"
class="saving-throws"
>
<v-card>
<v-list>
<v-subheader>Saving Throws</v-subheader>
<skill-list-tile
v-for="save in savingThrows"
:key="save._id"
:model="save"
:data-id="save._id"
@click="clickProperty({_id: save._id})"
/>
</v-list>
</v-card>
</div>
<div
v-if="skills.length"
class="skills"
>
<v-card>
<v-list>
<v-subheader>Skills</v-subheader>
<skill-list-tile
v-for="skill in skills"
:key="skill._id"
:model="skill"
:data-id="skill._id"
@click="clickProperty({_id: skill._id})"
/>
</v-list>
</v-card>
</div>
<div
v-for="action in actions"
:key="action._id"
class="action"
>
<action-card
:model="action"
:data-id="action._id"
@click="clickProperty({_id: action._id})"
/>
</div>
<div
v-for="attack in attacks"
:key="attack._id"
class="attack"
>
<action-card
attack
:model="attack"
:data-id="attack._id"
@click="clickProperty({_id: attack._id})"
/>
</div>
<div
v-if="weapons && weapons.length"
class="weapon-proficiencies"
>
<v-card>
<v-list>
<v-subheader>
Weapons
</v-subheader>
<skill-list-tile
v-for="weapon in weapons"
:key="weapon._id"
hide-modifier
:model="weapon"
:data-id="weapon._id"
@click="clickProperty({_id: weapon._id})"
/>
</v-list>
</v-card>
</div>
<div
v-if="armors && armors.length"
class="armor-proficiencies"
>
<v-card>
<v-list>
<v-subheader>
Armor
</v-subheader>
<skill-list-tile
v-for="armor in armors"
:key="armor._id"
hide-modifier
:model="armor"
:data-id="armor._id"
@click="clickProperty({_id: armor._id})"
/>
</v-list>
</v-card>
</div>
<div
v-if="tools && tools.length"
class="tool-proficiencies"
>
<v-card>
<v-list>
<v-subheader>
Tools
</v-subheader>
<skill-list-tile
v-for="tool in tools"
:key="tool._id"
hide-modifier
:model="tool"
:data-id="tool._id"
@click="clickProperty({_id: tool._id})"
/>
</v-list>
</v-card>
</div>
<div
v-if="languages && languages.length"
class="language-proficiencies"
>
<v-card>
<v-list>
<v-subheader>
Languages
</v-subheader>
<skill-list-tile
v-for="language in languages"
:key="language._id"
hide-modifier
:model="language"
:data-id="language._id"
@click="clickProperty({_id: language._id})"
/>
</v-list>
</v-card>
</div>
</column-layout>
</div>
</template>
<script lang="js">
import Creatures from '/imports/api/creature/creatures/Creatures.js';
import softRemoveProperty from '/imports/api/creature/creatureProperties/methods/softRemoveProperty.js';
import damageProperty from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
import AttributeCard from '/imports/ui/properties/components/attributes/AttributeCard.vue';
import AbilityListTile from '/imports/ui/properties/components/attributes/AbilityListTile.vue';
import ColumnLayout from '/imports/ui/components/ColumnLayout.vue';
import DamageMultiplierCard from '/imports/ui/properties/components/damageMultipliers/DamageMultiplierCard.vue';
import HealthBarCardContainer from '/imports/ui/properties/components/attributes/HealthBarCardContainer.vue';
import HitDiceListTile from '/imports/ui/properties/components/attributes/HitDiceListTile.vue';
import SkillListTile from '/imports/ui/properties/components/skills/SkillListTile.vue';
import ResourceCard from '/imports/ui/properties/components/attributes/ResourceCard.vue';
import SpellSlotListTile from '/imports/ui/properties/components/attributes/SpellSlotListTile.vue';
import ActionCard from '/imports/ui/properties/components/actions/ActionCard.vue';
import RestButton from '/imports/ui/creature/RestButton.vue';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import ToggleCard from '/imports/ui/properties/components/toggles/ToggleCard.vue';
import doCastSpell from '/imports/api/engine/actions/doCastSpell.js';
import {snackbar} from '/imports/ui/components/snackbars/SnackbarQueue.js';
const getProperties = function(creature, filter, options = {
sort: {order: 1}
}){
if (!creature) return;
if (creature.settings.hideUnusedStats){
filter.hide = {$ne: true};
}
filter['ancestors.id'] = creature._id;
filter.removed = {$ne: true};
filter.inactive = {$ne: true};
filter.overridden = {$ne: true};
return CreatureProperties.find(filter, options);
};
const getAttributeOfType = function(creature, type){
return getProperties(creature, {
type: 'attribute',
attributeType: type,
});
};
const getSkillOfType = function(creature, type){
return getProperties(creature, {
type: 'skill',
skillType: type,
});
}
export default {
components: {
RestButton,
AbilityListTile,
AttributeCard,
ColumnLayout,
DamageMultiplierCard,
HealthBarCardContainer,
HitDiceListTile,
SkillListTile,
ResourceCard,
SpellSlotListTile,
ActionCard,
ToggleCard,
},
props: {
creatureId: {
type: String,
required: true,
},
},
data(){return {
doCheckLoading: false,
}},
meteor: {
creature(){
return Creatures.findOne(this.creatureId, {fields: {settings: 1}});
},
abilities(){
return getAttributeOfType(this.creature, 'ability');
},
stats(){
return getAttributeOfType(this.creature, 'stat');
},
toggles(){
return CreatureProperties.find({
'ancestors.id': this.creatureId,
type: 'toggle',
removed: {$ne: true},
deactivatedByAncestor: {$ne: true},
showUI: true,
}, {
sort: {order: 1}
});
},
modifiers(){
return getAttributeOfType(this.creature, 'modifier');
},
resources(){
return getAttributeOfType(this.creature, 'resource');
},
spellSlots(){
return getAttributeOfType(this.creature, 'spellSlot');
},
hasSpells(){
return getProperties(this.creature, {
type: 'spell',
}).count();
},
hitDice(){
return getAttributeOfType(this.creature, 'hitDice');
},
checks(){
return getSkillOfType(this.creature, 'check');
},
savingThrows(){
return getSkillOfType(this.creature, 'save');
},
skills(){
return getSkillOfType(this.creature, 'skill');
},
tools(){
return getSkillOfType(this.creature, 'tool');
},
weapons(){
return getSkillOfType(this.creature, 'weapon');
},
armors(){
return getSkillOfType(this.creature, 'armor');
},
languages(){
return getSkillOfType(this.creature, 'language');
},
actions(){
return getProperties(this.creature, {type: 'action'});
},
appliedBuffs(){
return getProperties(this.creature, {type: 'buff'});
},
multipliers(){
return getProperties(this.creature, {
type: 'damageMultiplier'
}, {
sort: {value: 1, order: 1}
});
},
attacks(){
let props = getProperties(this.creature, {type: 'attack'})
return props && props.map(attack => {
attack.children = CreatureProperties.find({
'ancestors.id': attack._id,
removed: {$ne: true},
inactive: {$ne: true},
}, {
sort: {order: 1}
});
return attack;
});
},
},
methods: {
clickProperty({_id}){
this.$store.commit('pushDialogStack', {
component: 'creature-property-dialog',
elementId: `${_id}`,
data: {_id},
});
},
incrementChange(_id, {type, value}){
if (type === 'increment'){
damageProperty.call({_id, operation: 'increment' ,value: -value});
}
},
softRemove(_id){
softRemoveProperty.call({_id}, error => {
if (error) console.error(error);
});
},
castSpell(){
this.$store.commit('pushDialogStack', {
component: 'cast-spell-with-slot-dialog',
elementId: 'spell-slot-card',
data: {
creatureId: this.creatureId,
},
callback({spellId, slotId} = {}){
if (!spellId) return;
doCastSpell.call({spellId, slotId}, error => {
if (!error) return;
snackbar({text: error.reason || error.message || error.toString()});
console.error(error);
});
},
});
}
},
};
</script>
<style lang="css" scoped>
</style>