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DiceCloud/rpg-docs/Model/Character/SubSchemas/Effect.js

41 lines
891 B
JavaScript

/*
* Effects are reason-value attached to skills and abilities
* that modify their final value or presentation in some way
*/
Schemas.Effect = new SimpleSchema({
_id: {
type: String,
regEx: SimpleSchema.RegEx.Id,
autoValue: function(){
if(!this.isSet) return Random.id();
}
},
name: {
type: String
},
operation: {
type: String,
defaultValue: "add",
allowedValues: ["base", "proficiency","add","mul","min","max","advantage","disadvantage","passiveAdd","fail","conditional","passiveAdd"]
},
value: {
type: Number,
decimal: true,
optional: true
},
calculation: {
type: String,
optional: true
},
//indicates what the effect originated from
type: {
type: String,
defaultValue: "editable",
allowedValues: ["editable", "feat", "buff", "equipment", "inate"]
},
//which stat the effect is applied to
stat: {
type: String,
optional: true
}
});