Files
DiceCloud/rpg-docs/client/views/character/attacks/attackEdit/attackEdit.js
2015-04-22 12:44:25 +02:00

46 lines
1.5 KiB
JavaScript

var damageTypes = ["bludgeoning", "piercing", "slashing",
"acid", "cold", "fire", "force", "lightning", "necrotic",
"poison", "psychic", "radiant", "thunder"];
Template.attackEdit.events({
"tap #deleteAttack": function(event, instance) {
Attacks.softRemoveNode(this._id);
GlobalUI.deletedToast(this._id, "Attacks", "Attack");
},
"change #attackBonusInput": function(event) {
var value = event.currentTarget.value;
Attacks.update(this._id, {$set: {attackBonus: value}});
},
"change #damageInput": function(event) {
var value = event.currentTarget.value;
Attacks.update(this._id, {$set: {damageBonus: value}});
},
"change #detailInput": function(event) {
var value = event.currentTarget.value;
Attacks.update(this._id, {$set: {details: value}});
},
"core-select #damageTypeDropdown": function(event) {
var detail = event.originalEvent.detail;
if (!detail.isSelected) return;
var value = detail.item.getAttribute("name");
if (value == this.damageType) return;
Attacks.update(this._id, {$set: {damageType: value}});
},
"core-select #damageDiceDropdown": function(event) {
var detail = event.originalEvent.detail;
if (!detail.isSelected) return;
var value = detail.item.getAttribute("name");
if (value == this.damageDice) return;
Attacks.update(this._id, {$set: {damageDice: value}});
}
});
Template.attackEdit.helpers({
damageTypes: function() {
return damageTypes;
},
DAMAGE_DICE: function() {
return DAMAGE_DICE;
}
});