87 lines
2.1 KiB
JavaScript
87 lines
2.1 KiB
JavaScript
import SimpleSchema from 'simpl-schema';
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import createPropertySchema from '/imports/api/properties/subSchemas/createPropertySchema.js';
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import STORAGE_LIMITS from '/imports/constants/STORAGE_LIMITS.js';
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import VARIABLE_NAME_REGEX from '/imports/constants/VARIABLE_NAME_REGEX.js';
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import { SavingThrowSchema, ComputedOnlySavingThrowSchema } from '/imports/api/properties/SavingThrows.js';
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const DamageSchema = createPropertySchema({
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// The roll that determines how much to damage the attribute
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// This can be simplified, but only computed when applied
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amount: {
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type: 'fieldToCompute',
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optional: true,
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defaultValue: '1d8 + strength.modifier',
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parseLevel: 'compile',
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},
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// Who this damage applies to
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target: {
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type: String,
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defaultValue: 'target',
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allowedValues: [
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'self',
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'target',
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],
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},
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damageType: {
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type: String,
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max: STORAGE_LIMITS.calculation,
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defaultValue: 'slashing',
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regEx: VARIABLE_NAME_REGEX,
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},
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// Prevent the property from showing up in the log
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silent: {
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type: Boolean,
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optional: true,
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},
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// remove the entire object if there is no saving throw
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save: {
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type: Object,
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optional: true,
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},
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// The computed DC
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'save.dc': {
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type: 'fieldToCompute',
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optional: true,
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},
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// The variable name of save to roll
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'save.stat': {
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type: String,
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optional: true,
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max: STORAGE_LIMITS.variableName,
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},
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// The damage to deal on a successful save
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'save.damageFunction': {
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type: 'fieldToCompute',
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optional: true,
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parseLevel: 'compile',
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},
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});
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const ComputedOnlyDamageSchema = createPropertySchema({
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amount: {
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type: 'computedOnlyField',
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optional: true,
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parseLevel: 'compile',
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},
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save: {
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type: Object,
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optional: true,
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},
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'save.dc': {
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type: 'computedOnlyField',
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parseLevel: 'compile',
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optional: true,
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},
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'save.damageFunction': {
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type: 'computedOnlyField',
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parseLevel: 'compile',
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optional: true,
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},
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});
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const ComputedDamageSchema = new SimpleSchema()
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.extend(DamageSchema)
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.extend(ComputedOnlyDamageSchema);
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export { DamageSchema, ComputedDamageSchema, ComputedOnlyDamageSchema };
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