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DiceCloud/app/imports/api/properties/Actions.js

85 lines
2.0 KiB
JavaScript

import SimpleSchema from 'simpl-schema';
import schema from '/imports/api/schema.js';
import AdjustmentSchema from '/imports/api/creature/subSchemas/AdjustmentSchema.js';
import StoredBuffSchema from '/imports/api/properties/Buffs.js';
/*
* Actions are things a character can do
* Any rolls that are children of actions will be rolled when taking the action
* Any actions that are children of this action will be considered alternatives
* to this action
*/
let ActionSchema = new SimpleSchema({
name: {
type: String,
optional: true,
},
description: {
type: String,
optional: true,
},
// What time-resource is used to take the action in combat
// long actions take longer than 1 round to cast
type: {
type: String,
allowedValues: ['action', 'bonus', 'attack', 'reaction', 'free', 'long'],
defaultValue: 'action',
},
// Who is the action directed at
target: {
type: String,
defaultValue: 'singleTarget',
allowedValues: [
'self',
'singleTarget',
'multipleTargets',
],
},
// Effects can apply to this tag specifically
// Ranged spell attack, Ranged weapon attack, etc.
tags: {
type: Array,
defaultValue: [],
},
'tags.$': {
type: String,
},
// Adjustments applied when taking this action
// Ideally, if these adjustments can't be made, the action should be unusable
adjustments: {
type: Array,
defaultValue: [],
},
'adjustments.$': {
type: AdjustmentSchema,
},
// Buffs applied when taking this action
buffs: {
type: Array,
defaultValue: [],
},
'buffs.$': {
type: StoredBuffSchema,
},
// Calculation of how many times this action can be used
// Only set if this action tracks its own uses, rather than adjusting
// resources
uses: {
type: String,
optional: true,
},
// Integer of how many times it has already been used
usesUsed: {
type: SimpleSchema.Integer,
optional: true,
},
// How this action's uses are reset automatically
reset: {
type: String,
allowedValues: ["longRest", "shortRest"],
optional: true,
},
});
export default { ActionSchema };