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DiceCloud/rpg-docs/public/bower_components/web-animations-next/History.md
2014-11-26 10:18:35 +00:00

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### 1.0.1 - *November 26 2014*
* Players should be constructed in idle state
* `play()` and `reverse()` should not force a start times
* Add `requestAnimationFrame` ids and `cancelAnimationFrame`
### 1.0.0 — *November 21 2014*
The web-animations-js hackers are pleased to announce the release of
a new codebase for the Web Animations Polyfill:
https://github.com/web-animations/web-animations-js
The previous polyfill has been moved to:
https://github.com/web-animations/web-animations-js-legacy
The new codebase is focused on code-size -- our smallest target is
now only 33kb or 11kb after gzip.
We've implemented native fallback. If the target browser provides
Web Animations features natively, the Polyfill will use them.
We now provide three different build targets:
`web-animations.min.js` - Tracks the Web Animations features that
are supported natively in browsers. Today that means Element.animate
and Playback Control in Chrome. If youre not sure what features you
will need, start with this.
`web-animations-next.min.js` - All of web-animations.min.js plus
features that are still undergoing discussion or have yet to be
implemented natively.
`web-animations-next-lite.min.js` - A cut down version of
web-animations-next, removes several lesser used property handlers
and some of the larger and less used features such as matrix
interpolation/decomposition.
Not all features of the previous polyfill have been ported to the
new codebase; most notably mutation of Animations and Groups and
Additive Animations are not yet supported. These features are still
important and will be implemented in the coming weeks.