1.6 KiB
1.6 KiB
Saving throws
Saving throws are properties that cause the target to make a saving throw when applied. If you want to add a type of saving throw like Strength Save to a creature, use a skill instead.
When a saving throw is applied, the following variables are added to the scope of that action:
$saveFailedSet totrueif the target failed its saving throw or there are no targets for the saving throw$saveSucceededSet totrueif the target made its saving throw or there are no targets for the saving throw$saveDiceRollThe unmodified d20 roll the target made to save$saveRollThe final value of the saving throw roll after modifiers
Name
The name of the saving throw. Usually the ability saving throw targeted: "Strength Save".
DC
The DC of the saving throw that the target needs to meet
Save
The variable name of the skill that will be used to make the saving throw.
Target
- Target Apply the saving throw to the targets of the action. Each target will make the saving throw in turn. Child properties will be applied to each target separately with the results of their individual saving throw. If a value like damage needs to be shared between targets, it should be calculated in a Roll before the saving throw.
- Self Apply the saving throw to the creature taking the action. The creature taking the action will become the target for all child properties.
Tags
See Tags
Don't show in log
If set, the saving throw will not show in the log when applied, but will still be rolled and apply its children.