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DiceCloud/rpg-docs/client/views/character/effects/effectView/effectView.js

170 lines
5.6 KiB
JavaScript

//TODO add dexterity armor
var stats = {
"strength":{"name":"Strength"},
"dexterity":{"name":"Dexterity"},
"constitution":{"name":"Constitution"},
"intelligence":{"name":"Intelligence"},
"wisdom":{"name":"Wisdom"},
"charisma":{"name":"Charisma"},
"strengthSave":{"name":"Strength Save"},
"dexteritySave":{"name":"Dexterity Save"},
"constitutionSave":{"name":"Constitution Save"},
"intelligenceSave":{"name":"Intelligence Save"},
"wisdomSave":{"name":"Wisdom Save"},
"charismaSave":{"name":"Charisma Save"},
"acrobatics":{"name":"Acrobatics"},
"animalHandling":{"name":"Animal Handling"},
"arcana":{"name":"Arcana"},
"athletics":{"name":"Athletics"},
"deception":{"name":"Deception"},
"history":{"name":"History"},
"insight":{"name":"Insight"},
"intimidation":{"name":"Intimidation"},
"investigation":{"name":"Investigation"},
"medicine":{"name":"Medicine"},
"nature":{"name":"Nature"},
"perception":{"name":"Perception"},
"performance":{"name":"Performance"},
"persuasion":{"name":"Persuasion"},
"religion":{"name":"Religion"},
"sleightOfHand":{"name":"Sleight of Hand"},
"stealth":{"name":"Stealth"},
"survival":{"name":"Survival"},
"initiative":{"name":"Initiative"},
"hitPoints":{"name":"Hit Points"},
"armor":{"name":"Armor"},
"dexterityArmor":{"name":"Dexterity Armor Bonus"},
"speed":{"name":"Speed"},
"proficiencyBonus":{"name":"Proficiency Bonus"},
"ki":{"name":"Ki Points"},
"sorceryPoints":{"name":"Sorcery Points"},
"rages":{"name":"Rages"},
"rageDamage":{"name":"Rage Damage"},
"expertiseDice":{"name":"Expertise Dice"},
"superiorityDice":{"name":"Superiority Dice"},
"carryMultiplier": {"name": "Carry Capacity Multiplier"},
"level1SpellSlots":{"name":"level 1 Spell Slots"},
"level2SpellSlots":{"name":"level 2 Spell Slots"},
"level3SpellSlots":{"name":"level 3 Spell Slots"},
"level4SpellSlots":{"name":"level 4 Spell Slots"},
"level5SpellSlots":{"name":"level 5 Spell Slots"},
"level6SpellSlots":{"name":"level 6 Spell Slots"},
"level7SpellSlots":{"name":"level 7 Spell Slots"},
"level8SpellSlots":{"name":"level 8 Spell Slots"},
"level9SpellSlots":{"name":"level 9 Spell Slots"},
"d6HitDice":{"name":"d6 Hit Dice"},
"d8HitDice":{"name":"d8 Hit Dice"},
"d10HitDice":{"name":"d10 Hit Dice"},
"d12HitDice":{"name":"d12 Hit Dice"},
"acidMultiplier":{"name":"Acid damage", "group": "Weakness/Resistance"},
"bludgeoningMultiplier":{
"name":"Bludgeoning damage", "group": "Weakness/Resistance",
},
"coldMultiplier":{
"name":"Cold damage", "group": "Weakness/Resistance",
},
"fireMultiplier":{
"name":"Fire damage", "group": "Weakness/Resistance",
},
"forceMultiplier":{
"name":"Force damage", "group": "Weakness/Resistance",
},
"lightningMultiplier":{
"name":"Lightning damage", "group": "Weakness/Resistance",
},
"necroticMultiplier":{
"name":"Necrotic damage", "group": "Weakness/Resistance",
},
"piercingMultiplier":{
"name":"Piercing damage", "group": "Weakness/Resistance",
},
"poisonMultiplier":{
"name":"Poison damage", "group": "Weakness/Resistance",
},
"psychicMultiplier":{
"name":"Psychic damage", "group": "Weakness/Resistance",
},
"radiantMultiplier":{
"name":"Radiant damage", "group": "Weakness/Resistance",
},
"slashingMultiplier":{
"name":"Slashing damage", "group": "Weakness/Resistance",
},
"thunderMultiplier":{
"name":"Thunder damage", "group": "Weakness/Resistance",
},
};
var operations = {
base: {name: "Base Value: "},
proficiency: {name: "Proficiency"},
add: {name: "+"},
mul: {name: "x"},
min: {name: "Min: "},
max: {name: "Max: "},
advantage: {name: "Advantage"},
disadvantage: {name: "Disadvantage"},
passiveAdd: {name: "Passive Bonus: "},
fail: {name: "Automatically Fail"},
};
Template.effectView.helpers({
sourceName: function(){
var id = this.parent.id;
if (!id) return;
switch (this.parent.collection){
case "Features":
return "Feature - " + Features.findOne(id, {fields: {name: 1}}).name;
case "Classes":
return Classes.findOne(id, {fields: {name: 1}}).name;
case "Buffs":
return "Buff - " + Buffs.findOne(id, {fields: {name: 1}}).name;
case "Items":
return "Equipment - " + Items.findOne(id, {fields: {name: 1}}).name;
case "Characters":
return Characters.findOne(this.charId, {fields: {race: 1}}).race;
default:
return "Inate";
}
},
statName: function(){
return stats[this.stat] && stats[this.stat].name || "No Stat";
},
operationName: function(){
if (this.operation === "proficiency" ||
this.operation === "conditional") return null;
if (stats[this.stat] && stats[this.stat].group === "Weakness/Resistance")
return null;
if (this.operation === "add" && evaluateEffect(this.charId, this) < 0)
return null;
return operations[this.operation] &&
operations[this.operation].name || "No Operation";
},
statValue: function(){
if (this.operation === "advantage" ||
this.operation === "disadvantage" ||
this.operation === "fail"){
return null;
}
if (this.operation === "proficiency"){
if (this.value == 0.5 || this.calculation == 0.5)
return "Half Proficiency";
if (this.value == 1 || this.calculation == 1)
return "Proficiency";
if (this.value == 2 || this.calculation == 2)
return "Double Proficiency";
}
if (this.operation === "conditional"){
return this.calculation || this.value;
}
if (stats[this.stat] && stats[this.stat].group === "Weakness/Resistance"){
if (this.value === 0.5) return "Resistance";
if (this.value === 2) return "Vulnerability";
if (this.value === 0) return "Immunity";
}
var value = evaluateEffect(this.charId, this);
if (_.isNumber(value)) return value;
return this.calculation || this.value;
},
});