170 lines
5.6 KiB
JavaScript
170 lines
5.6 KiB
JavaScript
//TODO add dexterity armor
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var stats = {
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"strength":{"name":"Strength"},
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"dexterity":{"name":"Dexterity"},
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"constitution":{"name":"Constitution"},
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"intelligence":{"name":"Intelligence"},
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"wisdom":{"name":"Wisdom"},
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"charisma":{"name":"Charisma"},
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"strengthSave":{"name":"Strength Save"},
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"dexteritySave":{"name":"Dexterity Save"},
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"constitutionSave":{"name":"Constitution Save"},
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"intelligenceSave":{"name":"Intelligence Save"},
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"wisdomSave":{"name":"Wisdom Save"},
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"charismaSave":{"name":"Charisma Save"},
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"acrobatics":{"name":"Acrobatics"},
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"animalHandling":{"name":"Animal Handling"},
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"arcana":{"name":"Arcana"},
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"athletics":{"name":"Athletics"},
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"deception":{"name":"Deception"},
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"history":{"name":"History"},
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"insight":{"name":"Insight"},
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"intimidation":{"name":"Intimidation"},
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"investigation":{"name":"Investigation"},
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"medicine":{"name":"Medicine"},
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"nature":{"name":"Nature"},
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"perception":{"name":"Perception"},
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"performance":{"name":"Performance"},
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"persuasion":{"name":"Persuasion"},
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"religion":{"name":"Religion"},
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"sleightOfHand":{"name":"Sleight of Hand"},
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"stealth":{"name":"Stealth"},
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"survival":{"name":"Survival"},
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"initiative":{"name":"Initiative"},
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"hitPoints":{"name":"Hit Points"},
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"armor":{"name":"Armor"},
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"dexterityArmor":{"name":"Dexterity Armor Bonus"},
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"speed":{"name":"Speed"},
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"proficiencyBonus":{"name":"Proficiency Bonus"},
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"ki":{"name":"Ki Points"},
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"sorceryPoints":{"name":"Sorcery Points"},
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"rages":{"name":"Rages"},
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"rageDamage":{"name":"Rage Damage"},
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"expertiseDice":{"name":"Expertise Dice"},
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"superiorityDice":{"name":"Superiority Dice"},
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"carryMultiplier": {"name": "Carry Capacity Multiplier"},
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"level1SpellSlots":{"name":"level 1 Spell Slots"},
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"level2SpellSlots":{"name":"level 2 Spell Slots"},
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"level3SpellSlots":{"name":"level 3 Spell Slots"},
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"level4SpellSlots":{"name":"level 4 Spell Slots"},
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"level5SpellSlots":{"name":"level 5 Spell Slots"},
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"level6SpellSlots":{"name":"level 6 Spell Slots"},
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"level7SpellSlots":{"name":"level 7 Spell Slots"},
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"level8SpellSlots":{"name":"level 8 Spell Slots"},
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"level9SpellSlots":{"name":"level 9 Spell Slots"},
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"d6HitDice":{"name":"d6 Hit Dice"},
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"d8HitDice":{"name":"d8 Hit Dice"},
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"d10HitDice":{"name":"d10 Hit Dice"},
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"d12HitDice":{"name":"d12 Hit Dice"},
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"acidMultiplier":{"name":"Acid damage", "group": "Weakness/Resistance"},
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"bludgeoningMultiplier":{
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"name":"Bludgeoning damage", "group": "Weakness/Resistance",
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},
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"coldMultiplier":{
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"name":"Cold damage", "group": "Weakness/Resistance",
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},
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"fireMultiplier":{
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"name":"Fire damage", "group": "Weakness/Resistance",
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},
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"forceMultiplier":{
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"name":"Force damage", "group": "Weakness/Resistance",
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},
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"lightningMultiplier":{
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"name":"Lightning damage", "group": "Weakness/Resistance",
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},
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"necroticMultiplier":{
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"name":"Necrotic damage", "group": "Weakness/Resistance",
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},
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"piercingMultiplier":{
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"name":"Piercing damage", "group": "Weakness/Resistance",
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},
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"poisonMultiplier":{
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"name":"Poison damage", "group": "Weakness/Resistance",
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},
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"psychicMultiplier":{
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"name":"Psychic damage", "group": "Weakness/Resistance",
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},
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"radiantMultiplier":{
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"name":"Radiant damage", "group": "Weakness/Resistance",
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},
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"slashingMultiplier":{
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"name":"Slashing damage", "group": "Weakness/Resistance",
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},
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"thunderMultiplier":{
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"name":"Thunder damage", "group": "Weakness/Resistance",
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},
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};
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var operations = {
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base: {name: "Base Value: "},
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proficiency: {name: "Proficiency"},
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add: {name: "+"},
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mul: {name: "x"},
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min: {name: "Min: "},
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max: {name: "Max: "},
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advantage: {name: "Advantage"},
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disadvantage: {name: "Disadvantage"},
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passiveAdd: {name: "Passive Bonus: "},
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fail: {name: "Automatically Fail"},
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};
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Template.effectView.helpers({
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sourceName: function(){
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var id = this.parent.id;
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if (!id) return;
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switch (this.parent.collection){
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case "Features":
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return "Feature - " + Features.findOne(id, {fields: {name: 1}}).name;
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case "Classes":
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return Classes.findOne(id, {fields: {name: 1}}).name;
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case "Buffs":
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return "Buff - " + Buffs.findOne(id, {fields: {name: 1}}).name;
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case "Items":
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return "Equipment - " + Items.findOne(id, {fields: {name: 1}}).name;
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case "Characters":
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return Characters.findOne(this.charId, {fields: {race: 1}}).race;
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default:
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return "Inate";
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}
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},
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statName: function(){
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return stats[this.stat] && stats[this.stat].name || "No Stat";
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},
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operationName: function(){
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if (this.operation === "proficiency" ||
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this.operation === "conditional") return null;
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if (stats[this.stat] && stats[this.stat].group === "Weakness/Resistance")
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return null;
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if (this.operation === "add" && evaluateEffect(this.charId, this) < 0)
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return null;
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return operations[this.operation] &&
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operations[this.operation].name || "No Operation";
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},
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statValue: function(){
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if (this.operation === "advantage" ||
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this.operation === "disadvantage" ||
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this.operation === "fail"){
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return null;
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}
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if (this.operation === "proficiency"){
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if (this.value == 0.5 || this.calculation == 0.5)
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return "Half Proficiency";
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if (this.value == 1 || this.calculation == 1)
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return "Proficiency";
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if (this.value == 2 || this.calculation == 2)
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return "Double Proficiency";
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}
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if (this.operation === "conditional"){
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return this.calculation || this.value;
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}
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if (stats[this.stat] && stats[this.stat].group === "Weakness/Resistance"){
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if (this.value === 0.5) return "Resistance";
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if (this.value === 2) return "Vulnerability";
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if (this.value === 0) return "Immunity";
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}
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var value = evaluateEffect(this.charId, this);
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if (_.isNumber(value)) return value;
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return this.calculation || this.value;
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},
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});
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