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DiceCloud/rpg-docs/Model/Character/SubSchemas/Effect/Buff.js

12 lines
229 B
JavaScript

/*
* A buff becomes an effect when applied on a creature.
* It is the effect plus the stat to which it should be applied
*/
Schemas.Buff = new SimpleSchema({
stat: {
type: String
},
effect: {
type: Schemas.Effect
}
});