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DiceCloud/app/imports/api/creature/computation/engine/writeCreatureVariables.js

60 lines
1.6 KiB
JavaScript

import { pick, forOwn } from 'lodash';
import Creatures from '/imports/api/creature/Creatures.js';
import VERSION from '/imports/constants/VERSION.js';
export default function writeCreatureVariables(memo, creatureId, fullRecompute = true) {
const fields = [
'ability',
'abilityMod',
'advantage',
'attributeType',
'baseProficiency',
'baseValue',
'calculation',
'conditionalBenefits',
'currentValue',
'damage',
'decimal',
'fail',
'level',
'modifier',
'name',
'passiveBonus',
'proficiency',
'reset',
'resetMultiplier',
'rollBonuses',
'skillType',
'spellSlotLevelValue',
'type',
'value',
];
if (fullRecompute){
memo.creatureVariables = {};
forOwn(memo.statsByVariableName, (stat, variableName) => {
// Don't save context variables
if (variableName[0] === '#') return;
let condensedStat = pick(stat, fields);
memo.creatureVariables[variableName] = condensedStat;
});
forOwn(memo.constantsByVariableName, (stat, variableName) => {
let condensedStat = pick(stat, fields);
if (!memo.creatureVariables[variableName]){
memo.creatureVariables[variableName] = condensedStat;
}
});
Creatures.update(creatureId, {$set: {
variables: memo.creatureVariables,
computeVersion: VERSION,
}});
} else {
let $set = {};
forOwn(memo.statsByVariableName, (stat, variableName) => {
let condensedStat = pick(stat, fields);
$set[`variables.${variableName}`] = condensedStat;
});
Creatures.update(creatureId, {$set});
}
}