Files
DiceCloud/app/imports/api/engine/computeCreature.js
2024-04-12 17:05:20 +02:00

50 lines
1.7 KiB
JavaScript

import buildCreatureComputation from './computation/buildCreatureComputation';
import computeCreatureComputation from './computation/computeCreatureComputation';
import writeAlteredProperties from './computation/writeComputation/writeAlteredProperties';
import writeScope from './computation/writeComputation/writeScope';
import writeErrorsAndPropCount from './computation/writeComputation/writeErrorsAndPropCount';
export default async function computeCreature(creatureId) {
if (Meteor.isClient) return;
// console.log('compute ' + creatureId);
const computation = buildCreatureComputation(creatureId);
await computeComputation(computation, creatureId);
}
async function computeComputation(computation, creatureId) {
try {
await computeCreatureComputation(computation);
writeAlteredProperties(computation);
writeScope(creatureId, computation);
} catch (e) {
const errorText = e.reason || e.message || e.toString();
computation.errors.push({
type: 'crash',
details: { error: errorText },
});
const logError = {
creatureId,
computeError: errorText,
};
if (e.stack) {
logError.location = e.stack.split('\n')[1];
}
console.error(logError);
} finally {
checkPropertyCount(computation)
writeErrorsAndPropCount(creatureId, computation.errors, computation.props.length);
}
}
const MAX_PROPS = 1000;
function checkPropertyCount(computation) {
const count = computation.props.length;
if (count <= MAX_PROPS) return;
computation.errors.push({
type: 'warning',
details: {
error: `This character sheet has too many properties and may perform poorly ( ${count} / ${MAX_PROPS} )`
},
});
}