Files
DiceCloud/app/imports/ui/properties/viewers/AttributeViewer.vue
Stefan Zermatten 0483a7effc Tag targeting attributes and skills with effects
now works like normal effects would
2022-07-24 22:32:40 +02:00

258 lines
7.2 KiB
Vue

<template lang="html">
<div class="attribute-viewer">
<v-row
dense
align="stretch"
justify="center"
justify-sm="start"
>
<property-field
:name="model.damage !== undefined ? 'Value / Total': 'Value'"
center
>
<v-spacer />
<div
class="text-h4 mr-3"
>
<div
v-if="model.damage !== undefined"
>
{{ model.value }} / {{ model.total }}
</div>
<div v-else>
{{ model.value }}
</div>
</div>
<v-spacer />
<increment-button
v-if="context.creatureId"
outlined
icon
tile
color="primary"
:value="model.value"
:loading="damagePropertyLoading"
@change="damageProperty"
/>
</property-field>
<property-field
v-if="model.modifier !== undefined"
name="Modifier"
center
:value="isFinite(model.modifier) ?
numberToSignedString(model.modifier) :
model.modifier"
>
<div class="text-h6">
{{ numberToSignedString(model.modifier) }}
</div>
</property-field>
<property-field
name="Variable Name"
mono
:value="model.variableName"
/>
<property-field
name="Attribute type"
:value="attributeTypes[model.attributeType]"
/>
<property-field
v-if="model.attributeType === 'hitDice' && model.hitDiceSize"
name="Hit dice size"
:value="model.hitDiceSize"
/>
<property-field
v-if="model.attributeType === 'hitDice'"
name="Constitution modifier"
:value="isFinite(model.constitutionMod) ?
numberToSignedString(model.constitutionMod) :
model.constitutionMod"
/>
<property-field
v-if="model.attributeType === 'spellSlot' && model.spellSlotLevel"
name="Spell slot level"
:value="model.spellSlotLevel.value !== undefined ? model.spellSlotLevel.value : model.spellSlotLevel.calculation"
/>
<property-field
v-if="model.attributeType === 'ability' && model.proficiency !== undefined"
name="Proficiency"
>
<v-icon
style="height: 12px"
class="ml-1 mr-2"
>
{{ proficiencyIcon }}
</v-icon>
<div>
{{ proficiencyText[model.proficiency] }}
</div>
</property-field>
<property-field
v-if="reset && model.attributeType !== 'hitDice'"
name="Reset"
:value="reset"
/>
<property-field
v-if="model.overridden"
:cols="{cols: 6, md: 12}"
name="Overridden"
value="Overriden by another property with the same variable name"
/>
</v-row>
<v-row dense>
<property-description
name="Description"
:model="model.description"
/>
</v-row>
<v-row dense>
<property-field
v-if="baseEffects.length || effects.length"
:cols="{col: 12}"
name="Effects"
>
<v-list style="width: 100%;">
<attribute-effect
v-for="effect in baseEffects"
:key="effect._id"
:model="effect"
:hide-breadcrumbs="effect._id === model._id"
:data-id="effect._id"
@click="effect._id !== model._id && clickEffect(effect._id)"
/>
<attribute-effect
v-for="effect in effects"
:key="effect._id"
:model="effect"
:data-id="effect._id"
@click="clickEffect(effect._id)"
/>
</v-list>
</property-field>
</v-row>
</div>
</template>
<script lang="js">
import propertyViewerMixin from '/imports/ui/properties/viewers/shared/propertyViewerMixin.js'
import numberToSignedString from '/imports/ui/utility/numberToSignedString.js';
import AttributeEffect from '/imports/ui/properties/components/attributes/AttributeEffect.vue';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import damageProperty from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
import IncrementButton from '/imports/ui/components/IncrementButton.vue';
import getProficiencyIcon from '/imports/ui/utility/getProficiencyIcon.js';
import {snackbar} from '/imports/ui/components/snackbars/SnackbarQueue.js';
export default {
components: {
AttributeEffect,
IncrementButton,
},
mixins: [propertyViewerMixin],
inject: {
context: { default: {} }
},
data(){return {
attributeTypes: {
ability: 'Ability score',
stat: 'Stat',
modifier: 'Modifier',
hitDice: 'Hit dice',
healthBar: 'Health bar',
resource: 'Resource',
spellSlot: 'Spell slot',
utility: 'Utility',
},
proficiencyText: {
0: 'Not proficient',
1: 'Proficient',
0.49: 'Half proficiency bonus rounded down',
0.5: 'Half proficiency bonus rounded up',
2: 'Double proficiency bonus',
},
damagePropertyLoading: false,
}},
computed: {
reset(){
let reset = this.model.reset
if (reset === 'shortRest'){
return 'Reset on a short rest';
} else if (reset === 'longRest'){
return 'Reset on a long rest';
}
return undefined;
},
proficiencyIcon(){
return getProficiencyIcon(this.model.proficiency);
},
},
methods: {
numberToSignedString,
clickEffect(id){
this.$store.commit('pushDialogStack', {
component: 'creature-property-dialog',
elementId: `${id}`,
data: {_id: id},
});
},
damageProperty({type, value}) {
this.damagePropertyLoading = true;
damageProperty.call({
_id: this.model._id,
operation: type,
value: value
}, error => {
this.damagePropertyLoading = false;
if (error){
snackbar({text: error.reason});
console.error(error);
}
});
},
},
meteor: {
baseEffects(){
if (this.context.creatureId && this.model.variableName){
let creatureId = this.context.creatureId;
return CreatureProperties.find({
'ancestors.id': creatureId,
type: 'attribute',
variableName: this.model.variableName,
removed: {$ne: true},
inactive: {$ne: true},
}).map( prop => ({
_id: prop._id,
name: 'Attribute base value',
operation: 'base',
amount: prop.baseValue,
stats: [prop.variableName],
ancestors: prop.ancestors,
}) ).filter(effect => effect.amount);
} else {
return [];
}
},
effects() {
return CreatureProperties.find({
_id: { $in: this.model.effects?.map(e => e._id) || [] }
});
},
},
}
</script>
<style lang="css" scoped>
.ability-value {
font-weight: 600;
font-size: 24px !important;
color: rgba(0, 0, 0, 0.54);
}
.mod, .ability-value {
text-align: center;
width: 100%;
}
.attribute-value {
text-align: center;
}
</style>