256 lines
7.0 KiB
Vue
256 lines
7.0 KiB
Vue
<template lang="html">
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<div class="overflow-visible">
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<v-slide-x-reverse-transition hide-on-leave>
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<v-card
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:key="`${activeInput}`"
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elevation="6"
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class="action-dialog"
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>
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<component
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:is="activeInput"
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v-if="activeInput"
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v-model="userInput"
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class="action-input"
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v-bind="activeInputParams"
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@continue="continueAction"
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@set-input-ready="setInputReady"
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/>
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<div
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v-else
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class="log-preview card-raised-background"
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>
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<tabletop-log-stream-entry :model="simulatedLog" />
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</div>
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<v-btn
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v-if="!activeInput"
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large
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text
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color="accent"
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style="width: 100%"
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class="done-button"
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@click="finishAction"
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>
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Done
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</v-btn>
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</v-card>
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</v-slide-x-reverse-transition>
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</div>
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</template>
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<script lang="js">
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import applyAction from '/imports/api/engine/action/functions/applyAction';
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import getDeterministicDiceRoller from '/imports/api/engine/action/functions/userInput/getDeterministicDiceRoller';
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import AdvantageInput from '/imports/client/ui/creature/actions/input/AdvantageInput.vue';
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import CheckInput from '/imports/client/ui/creature/actions/input/CheckInput.vue';
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import ChoiceInput from '/imports/client/ui/creature/actions/input/ChoiceInput.vue';
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import DialogBase from '/imports/client/ui/dialogStack/DialogBase.vue';
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import EngineActions from '/imports/api/engine/action/EngineActions';
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import LogContent from '/imports/client/ui/log/LogContent.vue';
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//import RollInput from '/imports/client/ui/creature/actions/input/RollInput.vue';
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import TargetsInput from '/imports/client/ui/creature/actions/input/TargetsInput.vue';
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import CastSpellInput from '/imports/client/ui/creature/actions/input/CastSpellInput.vue';
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import { runAction } from '/imports/api/engine/action/methods/runAction';
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import TabletopLogStreamEntry from '/imports/client/ui/tabletop/TabletopLogStreamEntry.vue';
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import mutationToLogUpdates from '/imports/api/engine/action/functions/mutationToLogUpdates';
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export default {
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components: {
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AdvantageInput,
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CheckInput,
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ChoiceInput,
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DialogBase,
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LogContent,
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//RollInput,
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TargetsInput,
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CastSpellInput,
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TabletopLogStreamEntry,
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},
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props: {
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actionId: {
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type: String,
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default: undefined,
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},
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task: {
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type: Object,
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default: undefined,
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},
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actionFinishedCallback: {
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type: Function,
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default: undefined,
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}
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},
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data() {
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return {
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loading: false,
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actionBusy: false,
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actionDone: false,
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actionResult: undefined,
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resumeActionFn: undefined,
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activeInput: undefined,
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activeInputParams: {},
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userInput: undefined,
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userInputReady: true,
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actionPromise: undefined,
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};
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},
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computed: {
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actionJson() {
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return JSON.stringify(this.action, null, 2);
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},
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resultJson() {
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return JSON.stringify(this.actionResult, null, 2);
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},
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simulatedLog() {
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const action = this.actionResult;
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const content = [];
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action?.results.forEach(result => {
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result.mutations.forEach(mutation => {
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content.push(...mutationToLogUpdates(mutation));
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});
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});
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return {
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content,
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creatureId: action?.creatureId,
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tabletopId: action?.tabletopId,
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}
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},
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},
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meteor: {
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action() {
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return EngineActions.findOne(this.actionId);
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},
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},
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mounted() {
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this.deterministicDiceRoller = getDeterministicDiceRoller(this.actionId);
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this.startAction({ stepThrough: false });
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},
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methods: {
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async startAction({ stepThrough }) {
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this.actionBusy = true;
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this.actionResult = {
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...this.action,
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_stepThrough: undefined,
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_isSimulation: undefined,
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taskCount: undefined,
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};
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await applyAction(this.actionResult, this, { simulate: true, stepThrough });
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const actionResult = await runAction.callAsync({
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actionId: this.actionResult._id,
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decisions: this.actionResult._decisions
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});
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this.actionDone = true;
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this.actionBusy = false;
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this.activeInput = undefined;
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if (this.actionFinishedCallback) this.actionFinishedCallback(actionResult);
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},
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stepAction() {
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if (this.actionResult) {
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this.actionResult._stepThrough = true;
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}
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this.resumeActionFn?.();
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},
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continueAction() {
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if (this.actionResult) {
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this.actionResult._stepThrough = false;
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}
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this.resumeActionFn?.();
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},
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async finishAction() {
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this.$store.dispatch('popDialogStack', this.actionResult);
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},
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promiseInput() {
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return new Promise(resolve => {
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this.resumeActionFn = () => {
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this.resumeActionFn = undefined;
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const savedInput = this.userInput;
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this.userInput = undefined;
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this.activeInput = undefined;
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this.activeInputParams = {};
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this.userInputReady = false;
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resolve(savedInput);
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}
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});
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},
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setInputReady(val) {
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this.userInputReady = val;
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},
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cancel() {
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this.$store.dispatch('popDialogStack');
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},
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// inputProvider methods
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async targetIds(target) {
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// Only get targets if we are on a tabletop
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if (this.$router.currentRoute.name !== 'tabletop') return [];
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this.userInput = [];
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this.activeInputParams = {
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target,
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tabletopId: this.action.tabletopId,
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};
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this.activeInput = 'targets-input'
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return this.promiseInput();
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},
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async rollDice(dice) {
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return Promise.resolve(this.deterministicDiceRoller(dice));
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/* Dice Animation and user control goes here:
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this.activeInputParams = {
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deterministicDiceRoller: this.deterministicDiceRoller,
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dice
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};
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this.activeInput = 'roll-input';
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return this.promiseInput();
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*/
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},
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async nextStep(task) {
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return this.promiseInput();
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},
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async choose(choices, quantity) {
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this.userInput = [];
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this.activeInputParams = {
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choices,
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quantity
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};
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this.activeInput = 'choice-input'
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return this.promiseInput();
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},
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async advantage(suggestedAdvantage) {
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this.userInput = suggestedAdvantage;
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this.activeInput = 'advantage-input';
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this.userInputReady = true;
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return this.promiseInput();
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},
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async check(suggestedParams) {
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this.userInput = suggestedParams;
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this.activeInput = 'check-input';
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return this.promiseInput();
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},
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async castSpell(suggestedParams) {
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this.userInput = suggestedParams;
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this.activeInputParams = {
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creatureId: this.action.creatureId,
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};
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this.activeInput = 'cast-spell-input';
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return this.promiseInput();
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},
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}
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};
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</script>
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<style lang="css" scoped>
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.action-dialog {
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max-height: min(100vh, 800px);
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max-width: min(100vh, 1000px);
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min-width: 300px;
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}
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.action-input {
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overflow-y: auto;
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}
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.log-preview {
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overflow-y: auto;
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flex-basis: 300px;
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}
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</style>
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