import { each, forOwn } from 'lodash'; import computeLevels from '/imports/api/creature/computation/computeLevels.js'; import computeStat from '/imports/api/creature/computation/computeStat.js'; import computeEffect from '/imports/api/creature/computation/computeEffect.js'; import computeToggle from '/imports/api/creature/computation/computeToggle.js'; export default function computeMemo(memo){ // Compute level computeLevels(memo); // Compute all stats, even if they are overriden forOwn(memo.statsById, stat => { computeStat (stat, memo); }); // Compute effects which didn't end up targeting a stat each(memo.unassignedEffects, effect => { computeEffect(effect, memo); }); forOwn(memo.togglesById, toggle => { computeToggle(toggle, memo); }); // Compute class levels }