//TODO add dexterity armor var stats = { "strength":{"name":"Strength"}, "dexterity":{"name":"Dexterity"}, "constitution":{"name":"Constitution"}, "intelligence":{"name":"Intelligence"}, "wisdom":{"name":"Wisdom"}, "charisma":{"name":"Charisma"}, "strengthSave":{"name":"Strength Save",}, "dexteritySave":{"name":"Dexterity Save",}, "constitutionSave":{"name":"Constitution Save",}, "intelligenceSave":{"name":"Intelligence Save",}, "wisdomSave":{"name":"Wisdom Save",}, "charismaSave":{"name":"Charisma Save",}, "acrobatics":{"name":"Acrobatics",}, "animalHandling":{"name":"Animal Handling",}, "arcana":{"name":"Arcana",}, "athletics":{"name":"Athletics",}, "deception":{"name":"Deception",}, "history":{"name":"History",}, "insight":{"name":"Insight",}, "intimidation":{"name":"Intimidation",}, "investigation":{"name":"Investigation",}, "medicine":{"name":"Medicine",}, "nature":{"name":"Nature",}, "perception":{"name":"Perception",}, "performance":{"name":"Performance",}, "persuasion":{"name":"Persuasion",}, "religion":{"name":"Religion",}, "sleightOfHand":{"name":"Sleight of Hand",}, "stealth":{"name":"Stealth",}, "survival":{"name":"Survival",}, "initiative":{"name":"Initiative",}, "hitPoints":{"name":"Hit Points"}, "armor":{"name":"Armor"}, "dexterityArmor":{"name":"Dexterity Armor Bonus"}, "speed":{"name":"Speed"}, "proficiencyBonus":{"name":"Proficiency Bonus"}, "ki":{"name":"Ki Points"}, "sorceryPoints":{"name":"Sorcery Points"}, "rages":{"name":"Rages"}, "rageDamage":{"name":"Rage Damage"}, "expertiseDice":{"name":"Expertise Dice"}, "superiorityDice":{"name":"Superiority Dice"}, "level1SpellSlots":{"name":"level 1 Spell Slots"}, "level2SpellSlots":{"name":"level 2 Spell Slots"}, "level3SpellSlots":{"name":"level 3 Spell Slots"}, "level4SpellSlots":{"name":"level 4 Spell Slots"}, "level5SpellSlots":{"name":"level 5 Spell Slots"}, "level6SpellSlots":{"name":"level 6 Spell Slots"}, "level7SpellSlots":{"name":"level 7 Spell Slots"}, "level8SpellSlots":{"name":"level 8 Spell Slots"}, "level9SpellSlots":{"name":"level 9 Spell Slots"}, "d6HitDice":{"name":"d6 Hit Dice"}, "d8HitDice":{"name":"d8 Hit Dice"}, "d10HitDice":{"name":"d10 Hit Dice"}, "d12HitDice":{"name":"d12 Hit Dice"}, "acidMultiplier":{"name":"Acid", "group": "Weakness/Resistance"}, "bludgeoningMultiplier":{"name":"Bludgeoning", "group": "Weakness/Resistance"}, "coldMultiplier":{"name":"Cold", "group": "Weakness/Resistance"}, "fireMultiplier":{"name":"Fire", "group": "Weakness/Resistance"}, "forceMultiplier":{"name":"Force", "group": "Weakness/Resistance"}, "lightningMultiplier":{"name":"Lightning", "group": "Weakness/Resistance"}, "necroticMultiplier":{"name":"Necrotic", "group": "Weakness/Resistance"}, "piercingMultiplier":{"name":"Piercing", "group": "Weakness/Resistance"}, "poisonMultiplier":{"name":"Poison", "group": "Weakness/Resistance"}, "psychicMultiplier":{"name":"Psychic", "group": "Weakness/Resistance"}, "radiantMultiplier":{"name":"Radiant", "group": "Weakness/Resistance"}, "slashingMultiplier":{"name":"Slashing", "group": "Weakness/Resistance"}, "thunderMultiplier":{"name":"Thunder", "group": "Weakness/Resistance"} }; var operations = { base: {name: "Base Value"}, proficiency: {name: "Proficiency"}, add: {name: "+"}, mul: {name: "×"}, min: {name: "Min"}, max: {name: "Max"}, advantage: {name: "Advantage"}, disadvantage: {name: "Disadvantage"}, passiveAdd: {name: "Passive Bonus"}, fail: {name: "Automatically Fail"}, conditional: {name: "Conditional Benefit"} }; var abilities = { strength: {name: "Strength"}, dexterity: {name: "Dexterity"}, constitution: {name: "Constitution"}, intelligence: {name: "Intelligence"}, wisdom: {name: "Wisdom"}, charisma: {name: "Charisma"}, }; Template.attributeDialogView.helpers({ or: function(a, b, c){ return a || b || c; }, adjustment: function(){ var char = Characters.findOne(this.charId); if(!char) return; var value = char.attributeValue(this.statName); var base = char.attributeBase(this.statName); return value - base; }, baseEffects: function(){ return Effects.find({charId: this.charId, stat: this.statName, operation: "base"}); }, addEffects: function(){ return Effects.find({charId: this.charId, stat: this.statName, operation: "add"}); }, mulEffects: function(){ return Effects.find({charId: this.charId, stat: this.statName, operation: "mul"}); }, minEffects: function(){ return Effects.find({charId: this.charId, stat: this.statName, operation: "min"}); }, maxEffects: function(){ return Effects.find({charId: this.charId, stat: this.statName, operation: "max"}); }, attributeBase: function(){ var char = Characters.findOne(this.charId); if(!char) throw "character is " + char; return char.attributeBase(this.statName); }, attributeValue: function () { var char = Characters.findOne(this.charId); if(!char) throw "character is " + char; return char.attributeValue(this.statName); }, sourceName: function(){ if (this.parent.collection === "Characters") return this.name; return this.getParent().name; }, operationName: function(){ var op = operations[this.operation]; return op && op.name || "No Operation"; }, statValue: function(){ return evaluateEffect(this.charId, this); }, });