import evaluateCalculation from '/imports/api/creature/computation/evaluateCalculation.js'; export default function computeEndStepProperty(prop, memo){ switch (prop.type){ case 'action': case 'spell': computeAction(prop, memo); break; case 'attack': computeAction(prop, memo); computeAttack(prop, memo); break; case 'savingThrow': computeSavingThrow(prop, memo); break; case 'spellList': computeSpellList(prop, memo); break; } } function computeAction(prop, memo){ // Uses let {value, errors} = evaluateCalculation(prop.uses, memo); prop.usesResult = value; if (errors.length){ prop.usesErrors = errors; } else { delete prop.usesErrors; } prop.insufficientResources = undefined; if (prop.usesUsed >= prop.usesResult){ prop.insufficientResources = true; } // Attributes consumed prop.resources.attributesConsumed.forEach((attConsumed, i) => { if (attConsumed.variableName){ let stat = memo.statsByVariableName[attConsumed.variableName]; prop.resources.attributesConsumed[i].statId = stat && stat._id; let available = stat && stat.currentValue || 0; prop.resources.attributesConsumed[i].available = available; if (available < attConsumed.quantity){ prop.insufficientResources = true; } } }); // Items consumed // TODO } function computeAttack(prop, memo){ // Roll bonus let {value, errors} = evaluateCalculation(prop.rollBonus, memo); prop.rollBonusResult = value; if (errors.length){ prop.rollBonusErrors = errors; } else { delete prop.rollBonusErrors; } } function computeSavingThrow(prop, memo){ let {value, errors} = evaluateCalculation(prop.dc, memo); prop.dcResult = value; if (errors.length){ prop.dcErrors = errors; } else { delete prop.dcErrors; } } function computeSpellList(prop, memo){ let {value, errors} = evaluateCalculation(prop.maxPrepared, memo); prop.maxPreparedResult = value; if (errors.length){ prop.maxPreparedErrors = errors; } else { delete prop.maxPreparedErrors; } }