incrementChange(healthBar._id, { type, value: -value })"
@click="clickProperty({_id: healthBar._id})"
/>
clickTreeProperty({_id})"
@remove="softRemove"
/>
clickTreeProperty({_id})"
@remove="softRemove"
/>
Buffs and conditions
Hit Dice
incrementChange(hitDie._id, e)"
/>
incrementChange(resource._id, e)"
/>
clickTreeProperty({_id})"
@remove="softRemove"
/>
Saving Throws
{{ effect.text }}
Skills
{{ effect.text }}
clickTreeProperty({_id})"
@remove="softRemove"
/>
Weapons
Armor
Tools
Languages
clickTreeProperty({_id})"
@remove="softRemove"
/>
clickTreeProperty({_id})"
@remove="softRemove"
/>