# Skills Skills represent things the creature can be proficient in. Skills can have their values or behavior modified by [effects](/docs/property/effect), and their proficiencies modified by [proficiencies](/docs/property/proficiency). --- ### Name The name of the skill. ### Variable name The name used to refer to the skill in calculations and by effects. Must start with a letter and be made up of only letters and numbers without spaces, symbols, or punctiation. ### Ability The ability score that is the basis for checks made with this skill ### Type - **Skill** Regular skills like *Athletics*, *Sleight* of Hand - **Save** Saving throws like *Strength*, *Charisma* - **Check** Checks that aren't skill like *Initiative* - **Tool** Tool proficiencies - **Weapon** Weapon proficiencies - **Armor** Armor proficiencies - **Language** Language proficiencies - **Utility** Skills that don't show on the charcater sheet but can be used in calculations ### Description A detailed description of the skill. Allows [inline calculations](/docs/inline-calculations). ### Tags See [Tags](/docs/tags) ### Base value A [computed field](/docs/computed-fields) that determines the starting value of the skill before it is modified by effects and other properties. Multiple properties can set the base value for a given variable name, when this happens the highest base value is chosen, and then all other effects are applied. ### Base proficiency The starting proficiency of the skill.