var damageTypes = [ "bludgeoning", "piercing", "slashing", "acid", "cold", "fire", "force", "lightning", "necrotic", "poison", "psychic", "radiant", "thunder", ]; Template.attackEdit.events({ "tap #deleteAttack": function(event, instance) { Attacks.softRemoveNode(this._id); GlobalUI.deletedToast(this._id, "Attacks", "Attack"); }, "change #attackBonusInput": function(event) { var value = event.currentTarget.value; Attacks.update(this._id, {$set: {attackBonus: value}}); }, "change #damageInput": function(event) { var value = event.currentTarget.value; Attacks.update(this._id, {$set: {damage: value}}); }, "change #detailInput": function(event) { var value = event.currentTarget.value; Attacks.update(this._id, {$set: {details: value}}); }, "core-select #damageTypeDropdown": function(event) { var detail = event.originalEvent.detail; if (!detail.isSelected) return; var value = detail.item.getAttribute("name"); if (value == this.damageType) return; Attacks.update(this._id, {$set: {damageType: value}}); }, }); Template.attackEdit.helpers({ damageTypes: function() { return damageTypes; }, DAMAGE_DICE: function() { return DAMAGE_DICE; }, });