/* * Effects are reason-value pairs attached to skills and abilities * that modify their final value or presentation in some way */ Schemas.Effect = new SimpleSchema({ _id: { type: String, regEx: SimpleSchema.RegEx.Id, autoValue: function(){ if(!this.isSet) return Random.id(); } }, name: { type: String }, operation: { type: String, defaultValue: "add", allowedValues: ["proficiency","add","mul","min","max","advantage","disadvantage","passiveAdd","fail","conditional","passiveAdd"] }, value: { type: Number, decimal: true, optional: true }, calculation: { type: String, optional: true }, //indicates what the effect originated from type: { type: String, defaultValue: "default", allowedValues: ["default", "inate", "class", "race", "feat", "equippedMagic", "equippedMundane", "external"] } });