import BUILT_IN_TAGS from '/imports/constants/BUILT_IN_TAGS'; export default function defaultCharacterProperties(creatureId) { if (!creatureId) throw 'creatureId is required'; const creatureRef = { collection: 'creatures', id: creatureId }; let randomSrc = DDP.randomStream('defaultProperties'); const inventoryId = randomSrc.id(); const inventoryRef = { collection: 'creatureProperties', id: inventoryId }; return [ { type: 'propertySlot', name: 'Ruleset', description: { text: 'Choose a starting point for your character, this will define the basic setup of your character sheet. Without a base ruleset, your sheet will be empty.' }, slotTags: ['base'], tags: [], quantityExpected: { calculation: '1' }, hideWhenFull: true, spaceLeft: 1, totalFilled: 0, order: 0, parent: creatureRef, ancestors: [creatureRef], }, { _id: inventoryId, type: 'folder', name: 'Inventory', tags: [BUILT_IN_TAGS.inventory], order: 1, parent: creatureRef, ancestors: [creatureRef], }, { type: 'folder', name: 'Equipment', tags: [BUILT_IN_TAGS.equipment], order: 2, parent: inventoryRef, ancestors: [creatureRef, inventoryRef], }, { type: 'folder', name: 'Carried', tags: [BUILT_IN_TAGS.carried], order: 3, parent: inventoryRef, ancestors: [creatureRef, inventoryRef], }, ]; }