import SimpleSchema from 'simpl-schema'; import schema from '/imports/api/schema.js'; import AdjustmentSchema from '/imports/api/creature/subSchemas/AdjustmentSchema.js'; import StoredBuffSchema from '/imports/api/creature/properties/Buffs.js'; import PropertySchema from '/imports/api/creature/subSchemas/PropertySchema.js'; import ChildSchema from '/imports/api/parenting/ChildSchema.js'; import ColorSchema from '/imports/api/creature/subSchemas/ColorSchema.js'; let Actions = new Mongo.Collection('actions'); /* * Actions are things a character can do */ let ActionSchema = schema({ description: { type: String, optional: true, }, // What time-resource is used to take the action in combat type: { type: String, allowedValues: ['attack', 'action', 'bonus', 'reaction', 'free'], defaultValue: 'action', }, // Who is the action directed at target: { type: String, allowedValues: [ 'self', 'singleTarget', 'multipleTargets', ], }, // Adjustments applied when taking this action, regardless of roll outcomes // If these adjustments can't be made, the action should be unusable adjustments: { type: Array, defaultValue: [], }, 'adjustments.$': { type: AdjustmentSchema, }, // Buffs applied when taking this action, regardless of roll outcomes buffs: { type: Array, defaultValue: [], }, 'buffs.$': { type: StoredBuffSchema, }, // Calculation of how many times this action can be used // Only set if this action tracks its own uses uses: { type: String, optional: true, }, // Integer of how many times it has already been used usesUsed: { type: SimpleSchema.Integer, optional: true, }, // How this action's uses are reset automatically reset: { type: String, allowedValues: ["longRest", "shortRest"], optional: true, }, }); ActionSchema.extend(ColorSchema); Actions.attachSchema(ActionSchema); Actions.attachSchema(PropertySchema); Actions.attachSchema(ChildSchema); export default Actions; export { ActionSchema };