var damageTypes = ["bludgeoning", "piercing", "slashing", "acid", "cold", "fire", "force", "lightning", "necrotic", "poison", "psychic", "radiant", "thunder"]; Template.attackDialog.rendered = function(){ var self = this; //update all autogrows after they've been filled var pata = this.$("paper-autogrow-textarea"); pata.each(function(index, el){ el.update($(el).children().get(0)); }) //update all input fields as well var input = this.$("paper-input"); input.each(function(index, el){ el.valueChanged(); }) //after the dialog is built, open it if (!this.alreadyRendered){ Session.set("global.ui.detailShow", true); this.alreadyRendered = true; } } Template.attackDialog.events({ "tap #backButton": function(){ GlobalUI.closeDetail() }, "tap #deleteAttack": function(){ Attacks.remove(this._id); GlobalUI.closeDetail() }, "tap #addEffectButton": function(){ Effects.insert({ charId: this.charId, sourceId: this._id, operation: "add", type: "attack" }); }, "change #attackNameInput": function(event){ var value = event.currentTarget.value; Attacks.update(this._id, {$set: {name: value}}); }, "change #attackBonusInput": function(event){ var value = event.currentTarget.value; Attacks.update(this._id, {$set: {attackBonus: value}}); }, "change #damageInput": function(event){ var value = event.currentTarget.value; Attacks.update(this._id, {$set: {damage: value}}); }, "change #rangeInput": function(event){ var value = event.currentTarget.value; Attacks.update(this._id, {$set: {range: value}}); }, "core-select #damageTypeDropdown": function(event){ var detail = event.originalEvent.detail; if(!detail.isSelected) return; var value = detail.item.getAttribute("name"); if(value == this.damageType) return; Attacks.update(this._id, {$set: {damageType: value}}); }, "core-select .colorDropdown": function(event){ var detail = event.originalEvent.detail; if(!detail.isSelected) return; var value = detail.item.getAttribute("name"); if(value == this.color) return; Attacks.update(this._id, {$set: {color: value}}); }, }); Template.attackDialog.helpers({ attack: function(){ return Attacks.findOne(this.attackId); }, damageTypes: function(){ return damageTypes; } });