# Damage multipliers Damage multipliers are used to define vulnerability, resistance, and immunity to damage types. A single multiplier can apply to multiple damage types, and choose whether or not to apply to an incoming source of damage based on the tags present on that damage. --- ### Name The name of the feature that gives this damage multiplier ### Value - **Immunity** The creature takes no damage from matching damage sources - **Resistance** Damage from matching sources is halved. - **Vulnerability** Damage from matching sources is doubled. ### Damage types A list of damage types that this property applies to. Custom types can be used. ### Damage tags required This damage multiplier will only be applied if the incoming damage has all of these tags present. ### Damage tags excluded This damage multiplier will only apply if the incoming damage has none of these tags present. ### Tags See [Tags](/docs/tags)