import resolve, { toString, traverse, map } from '../resolve'; import error from './error'; import rollArray from './rollArray'; import rollDice from '/imports/parser/rollDice'; import STORAGE_LIMITS from '/imports/constants/STORAGE_LIMITS'; const rollNode = { create({ left, right }) { return { parseType: 'roll', left, right, }; }, compile(node, scope, context) { const { result: left } = resolve('compile', node.left, scope, context); const { result: right } = resolve('compile', node.right, scope, context); return { result: rollNode.create({ left, right }), context, }; }, toString(node) { if ( node.left.valueType === 'number' && node.left.value === 1 ) { return `d${toString(node.right)}`; } else { return `${toString(node.left)}d${toString(node.right)}`; } }, roll(node, scope, context) { const { result: left } = resolve('reduce', node.left, scope, context); const { result: right } = resolve('reduce', node.right, scope, context); if (left.valueType !== 'number' && !Number.isInteger(left.value)) { return errorResult('Number of dice is not an integer', node, context); } if (right.valueType !== 'number' && !Number.isInteger(right.value)) { return errorResult('Dice size is not an integer', node, context); } let number = left.value; if (context.options.doubleRolls) { number *= 2; } if (number > STORAGE_LIMITS.diceRollValuesCount) { const message = `Can't roll more than ${STORAGE_LIMITS.diceRollValuesCount} dice at once`; return errorResult(message, node, context); } let diceSize = right.value; let values = rollDice(number, diceSize); if (context) { context.rolls.push({ number, diceSize, values }); } return { result: rollArray.create({ values, diceSize, diceNum: left.value, }), context }; }, reduce(node, scope, context) { const { result } = rollNode.roll(node, scope, context); return resolve('reduce', result, scope, context); }, traverse(node, fn) { fn(node); traverse(node.left, fn); traverse(node.right, fn); }, map(node, fn) { const resultingNode = fn(node); if (resultingNode === node) { node.left = map(node.left, fn); node.right = map(node.right, fn); } return resultingNode; }, } function errorResult(message, node, context) { context.error(message); return { result: error.create({ node, error: message }), context, }; } export default rollNode;