$emit('change', {path: ['onMiss'], value: !!e})"
/>
$emit('change', {path: ['invertTies'], value: !!e})"
/>
Adjustments can be used to automatically spend resources or deal
damage when taking an roll.
These apply when a roll suceeds.
$emit('change', {path: ['hit', 'adjustments', ...path], value, ack})"
@push="({path, value, ack}) => $emit('push', {path: ['hit', 'adjustments', ...path], value, ack})"
@pull="({path, ack}) => $emit('pull', {path: ['hit', 'adjustments', ...path], ack})"
/>
Buffs apply temporary effects to characters when the roll succeeds.
$emit('change', {path: ['hit', 'buffs', ...path], value, ack})"
@push="({path, value, ack}) => $emit('push', {path: ['hit', 'buffs', ...path], value, ack})"
@pull="({path, ack}) => $emit('pull', {path: ['hit', 'buffs', ...path], ack})"
/>
Adjustments can be used to automatically spend resources or deal
damage when taking an roll.
These apply when a roll fails.
$emit('change', {path: ['miss', 'adjustments', ...path], value, ack})"
@push="({path, value, ack}) => $emit('push', {path: ['miss', 'adjustments', ...path], value, ack})"
@pull="({path, ack}) => $emit('pull', {path: ['miss', 'adjustments', ...path], ack})"
/>
Buffs apply temporary effects to characters when the roll fails.
$emit('change', {path: ['miss', 'buffs', ...path], value, ack})"
@push="({path, value, ack}) => $emit('push', {path: ['miss', 'buffs', ...path], value, ack})"
@pull="({path, ack}) => $emit('pull', {path: ['miss', 'buffs', ...path], ack})"
/>