Schemas.Skill = new SimpleSchema({ //attribute name that this skill used as base mod for roll ability: { type: String, defaultValue: "" }, //multiplied by profBonus and added to base mod //only highest value proficiency is used proficiency: { type: [Schemas.Effect], defaultValue: [] }, //added to base mod add: { type: [Schemas.Effect], defaultValue: [] }, //multiplied by base + adds mul: { type: [Schemas.Effect], defaultValue: [] }, //lower bounds, highest used min: { type: [Schemas.Effect], defaultValue: [] }, //upper bounds, lowest used max: { type: [Schemas.Effect], defaultValue: [] }, //things giving advantage advantage: { type: [Schemas.Effect], defaultValue: [] }, //things giving disadvantage disadvantage: { type: [Schemas.Effect], defaultValue: [] }, //added to passive checks only passiveAdd: { type: [Schemas.Effect], defaultValue: [] }, //things causing all rolls to fail fail: { type: [Schemas.Effect], defaultValue: [] }, //things that only apply sometimes conditional: { type: [Schemas.Effect], defaultValue: [] } });