const PROPERTIES = Object.freeze({ action: { icon: '$vuetify.icons.action', name: 'Action', docsPath: 'property/action', helpText: 'Actions are things your character can do. When an action is taken, all the properties under it are activated.', suggestedParents: ['classLevel', 'feature', 'item'], }, attribute: { icon: '$vuetify.icons.attribute', name: 'Attribute', docsPath: 'property/attribute', helpText: 'Attributes are the numbered statistics of your character, excluding rolls you might add proficiency bonus to, those are skills.', examples: 'Ability scores, speed, hit points, ki', suggestedParents: ['classLevel', 'buff'], }, adjustment: { icon: '$vuetify.icons.attribute_damage', name: 'Attribute damage', docsPath: 'property/attribute-damage', helpText: 'Attribute damage reduces the current value of an attribute when it is applied by an action. A negative value causes the attribute to increase instead, up to its normal maximum.', suggestedParents: ['action', 'attack', 'savingThrow', 'spell', 'branch'], }, buff: { icon: '$vuetify.icons.buff', name: 'Buff', docsPath: 'property/buff', helpText: 'When a buff is activated as a child of an action, it will copy the properties under itself onto a target character.', suggestedParents: ['action', 'attack', 'savingThrow', 'spell', 'branch'], }, buffRemover: { icon: '$vuetify.icons.buffRemover', name: 'Remove Buff', docsPath: 'property/remove-buff', helpText: 'Removes a buff from the target character', suggestedParents: ['action', 'attack', 'savingThrow', 'spell', 'branch'], }, branch: { icon: 'mdi-file-tree', name: 'Branch', docsPath: 'property/branch', helpText: 'When a branch is activated as a child of an action, it can control which of its children get activated.', suggestedParents: ['action', 'attack', 'savingThrow', 'spell'], }, class: { icon: 'mdi-card-account-details', name: 'Class', docsPath: 'property/class', helpText: 'Your character should ideally have one starting class. Classes hold class levels', suggestedParents: [], }, classLevel: { icon: '$vuetify.icons.class_level', name: 'Class level', docsPath: 'property/class-level', helpText: 'Class levels represent a single level gained in a class', suggestedParents: ['class'], }, constant: { icon: 'mdi-anchor', name: 'Constant', docsPath: 'property/constant', helpText: 'A constant can define a static value that can be used in calculations elsewhere in the sheet', suggestedParents: [], }, container: { icon: 'mdi-bag-personal-outline', name: 'Container', docsPath: 'property/container', helpText: 'A container holds items in the inventory', examples: 'Coin pouch, backpack', suggestedParents: ['folder'], }, creature: { icon: 'mdi-account', name: 'Creature', docsPath: 'property/creature', helpText: 'A creature is a template for a creature that might become a real creature once added to a tabletop or summoned by a character', examples: 'Monsters, raised undead', suggestedParents: [], }, damage: { icon: '$vuetify.icons.damage', name: 'Damage', docsPath: 'property/damage', helpText: 'When damage is activated by an action it reduces the hit points of the target creature by the calculated amount.', suggestedParents: ['action', 'attack', 'savingThrow', 'spell', 'branch'], }, damageMultiplier: { icon: '$vuetify.icons.damage_multiplier', name: 'Damage multiplier', docsPath: 'property/damage-multiplier', helpText: 'Resistance, vulnerability, and immunity.', suggestedParents: ['classLevel', 'feature', 'item'], }, effect: { icon: '$vuetify.icons.effect', name: 'Effect', docsPath: 'property/effect', helpText: 'Effects change the value or state of attributes and skills.', examples: '+2 Strength, Advantage on dexterity saving throws', suggestedParents: ['buff', 'classLevel', 'feature', 'folder', 'item'], }, feature: { icon: 'mdi-text-subject', name: 'Feature', docsPath: 'property/feature', helpText: 'Descriptive or narrative features your character has access to', suggestedParents: ['classLevel', 'folder'], }, folder: { icon: 'mdi-folder-outline', name: 'Folder', docsPath: 'property/feature', helpText: 'A way to organise other properties on the character', suggestedParents: ['action', 'folder'], }, item: { icon: 'mdi-cube-outline', name: 'Item', docsPath: 'property/item', helpText: 'Objects and equipment your charcter finds on their adventures', suggestedParents: ['container'], }, note: { icon: 'mdi-note-outline', name: 'Note', docsPath: 'property/note', helpText: 'Notes about your character and their adventures', suggestedParents: ['note', 'folder'], }, pointBuy: { icon: 'mdi-table', name: 'Point Buy', docsPath: 'property/point-buy', helpText: 'A point buy table that allows the user to select an array of values that match a given cost', suggestedParents: [], }, proficiency: { icon: 'mdi-brightness-1', name: 'Proficiency', docsPath: 'property/proficiency', helpText: 'Proficiencies apply your proficiency bonus to skills already on your character sheet.', suggestedParents: ['buff', 'classLevel', 'feature', 'folder'], }, roll: { icon: '$vuetify.icons.roll', name: 'Roll', docsPath: 'property/roll', helpText: 'When activated by an action, rolls perform a calculation and temporarily store the result for other properties under the same action to use', suggestedParents: ['action', 'attack', 'savingThrow', 'spell', 'branch'], }, reference: { icon: 'mdi-vector-link', name: 'Reference', libraryOnly: true, helpText: 'A reference is a link to a different property in a library. When a reference gets copied to a character sheet, it is replaced with the referenced property and all its children.', suggestedParents: [], }, savingThrow: { icon: '$vuetify.icons.saving_throw', name: 'Saving throw', docsPath: 'property/saving-throw', helpText: 'When a saving throw is activated by an action, it causes the target to make a saving throw, if the saving throw fails, the children properties of the saving throw are activated.', suggestedParents: ['action', 'attack', 'spell'], }, skill: { icon: '$vuetify.icons.skill', name: 'Skill', docsPath: 'property/skill', helpText: 'Skills, saves, languages, and weapon and tool proficiencies are all skills. Skills can have a default proficiency set. Proficiencies and effects can change the value and state of skills.', suggestedParents: ['classLevel', 'folder'], }, propertySlot: { icon: 'mdi-power-socket-eu', name: 'Slot', docsPath: 'property/slot', helpText: 'A slot in the character sheet is used to specify that a property needs to be selected from a library to fill the slot. The slot can determine what tags it is looking for, and any subscribed library property with matching tags can fill the slot', suggestedParents: [], }, spellList: { icon: '$vuetify.icons.spell_list', name: 'Spell list', docsPath: 'property/spell-list', helpText: 'A list of spells on your character sheet. It can provide a DC and spell attack bonus to the spells within', suggestedParents: [], }, spell: { icon: '$vuetify.icons.spell', name: 'Spell', docsPath: 'property/spell', helpText: 'A spell your character can potentially cast', suggestedParents: ['spellList'], }, toggle: { icon: '$vuetify.icons.toggle', name: 'Toggle', docsPath: 'property/toggle', helpText: 'Togggles allow parts of the character sheet to be turned on and off, either manually or as the result of a calculation.', suggestedParents: [], }, trigger: { icon: 'mdi-electric-switch', name: 'Trigger', docsPath: 'property/trigger', helpText: 'Triggers apply their children in response to events on the character sheet, such as taking an action or receiving damage', suggestedParents: [], }, }); export default PROPERTIES; export function getPropertyName(type) { return (type && PROPERTIES[type] && PROPERTIES[type].name) || type; } export function getPropertyIcon(type) { return type && PROPERTIES[type] && PROPERTIES[type].icon; } export function getSuggestedChildren(type) { const suggestions = []; for (const key in PROPERTIES) { const prop = PROPERTIES[key]; if (prop.suggestedParents.includes(type)) { suggestions.push({ type: key, details: prop }); } } return suggestions; } const propsByDocsPath = new Map(); for (const key in PROPERTIES) { const prop = PROPERTIES[key]; if (prop.docsPath) { propsByDocsPath.set(prop.docsPath, { ...prop, type: key, }); } } export { propsByDocsPath };