Compare commits

...

27 Commits
0.4.0 ... 0.5.5

Author SHA1 Message Date
Stefan Zermatten
89f03c7601 Merge branch 'hotfix-gmail-report' 2015-06-12 08:04:23 +02:00
Stefan Zermatten
9d2eb14c0c Change logs 2015-06-12 08:03:46 +02:00
Stefan Zermatten
7b3cb54983 Added gmail email address senders to the report emails 2015-06-12 08:02:33 +02:00
Stefan Zermatten
a09bad2fed Change logs 2015-06-10 11:13:58 +02:00
Stefan Zermatten
afd897edfe Merge branch 'Hotfix' 2015-06-10 11:05:01 +02:00
Stefan Zermatten
efc79cb6e7 Fixed net value calculation to avoid rounding errors 2015-06-10 11:00:42 +02:00
Stefan Zermatten
35efe39ea7 Made feedback reports send emails "from" their creator's address 2015-06-10 11:00:19 +02:00
Stefan Zermatten
4f1376a666 Change log 2015-06-04 09:57:49 +02:00
Stefan Zermatten
78b1d71b9d Overhauled how effects are edited 2015-05-27 13:13:51 +02:00
Stefan Zermatten
1323d8006c Made feedback not sendable without title & description 2015-05-27 09:18:34 +02:00
Stefan Zermatten
87d722adaf Now send emails to myself when feedback gets reported 2015-05-27 08:33:24 +02:00
Stefan Zermatten
90e511eb00 Added the ability to hide the spells tab for a character 2015-05-27 08:10:14 +02:00
Stefan Zermatten
5b8c25f5de Fixed a harmless error with un-set effect views 2015-05-27 08:04:39 +02:00
Stefan Zermatten
2fbc54fee8 Edited the guide to be "open beta" 2015-05-25 09:23:38 +02:00
Stefan Zermatten
a064ae3fe8 Added Kadira 2015-05-25 08:33:14 +02:00
Stefan Zermatten
ba9b518d7e Added subsManager 2015-05-22 14:36:05 +02:00
Stefan Zermatten
2f729070b2 Updated change log 2015-05-22 14:24:22 +02:00
Stefan Zermatten
7aedb9451c Base values now don't look like added values 2015-05-22 14:17:38 +02:00
Stefan Zermatten
c6886dd49e Floaty menus now close when clicking on a sub-button 2015-05-22 14:14:20 +02:00
Stefan Zermatten
038ce490e4 Added subsmanager to stop characters getting forgotten between page changes 2015-05-22 14:11:22 +02:00
Stefan Zermatten
52bef57637 Added encumbrance effects, conditions and encumbrance buffs 2015-05-22 14:04:09 +02:00
Stefan Zermatten
29e9f8c8dc Added quality-of-life UI to determining a character's encumbrance 2015-05-20 16:14:01 +02:00
Stefan Zermatten
fea02811ff Added buffs and standard conditions, no UI yet though 2015-05-20 16:13:25 +02:00
Stefan Zermatten
73cee52fff Fixed a bug in combining multiple resistances/vulnerabilities 2015-05-20 16:11:59 +02:00
Stefan Zermatten
b58c006ed4 Updated change log 2015-05-19 11:45:38 +02:00
Stefan Zermatten
ef44f6c1a5 Fixed migration of attack data 2015-05-19 11:44:06 +02:00
Stefan Zermatten
f455cea43f Fixed maths for strength calculations rounding, rather than rounding down 2015-05-18 14:31:07 +02:00
38 changed files with 1136 additions and 201 deletions

View File

@@ -25,3 +25,5 @@ splendido:accounts-meld
email email
fourseven:scss@2.1.1 fourseven:scss@2.1.1
wolves:bourbon wolves:bourbon
meteorhacks:subs-manager
meteorhacks:kadira

View File

@@ -50,11 +50,15 @@ logging@1.0.7
matb33:collection-hooks@0.7.13 matb33:collection-hooks@0.7.13
meteor@1.1.6 meteor@1.1.6
meteor-platform@1.2.2 meteor-platform@1.2.2
meteorhacks:kadira@2.21.0
meteorhacks:meteorx@1.3.1
meteorhacks:subs-manager@1.3.0
minifiers@1.1.5 minifiers@1.1.5
minimongo@1.0.8 minimongo@1.0.8
mobile-status-bar@1.0.3 mobile-status-bar@1.0.3
momentjs:moment@2.10.3 momentjs:moment@2.10.3
mongo@1.1.0 mongo@1.1.0
mongo-livedata@1.0.8
npm-bcrypt@0.7.8_2 npm-bcrypt@0.7.8_2
oauth@1.1.4 oauth@1.1.4
oauth2@1.1.3 oauth2@1.1.3

View File

@@ -1,28 +1,51 @@
Buffs = new Mongo.Collection("buffs"); Buffs = new Mongo.Collection("buffs");
//buffs are temporary once applied and store things which expire and their expiry time
Schemas.Buff = new SimpleSchema({ Schemas.Buff = new SimpleSchema({
//buff id
_id: {
type: String,
regEx: SimpleSchema.RegEx.Id,
autoValue: function(){
if (!this.isSet) return Random.id();
},
},
charId: { charId: {
type: String, type: String,
regEx: SimpleSchema.RegEx.Id, regEx: SimpleSchema.RegEx.Id,
}, },
//expiry time name: {
expiry: {type: Number, optional: true}, type: String,
duration: {type: Number}, trim: false,
},
description: {
type: String,
optional: true,
trim: false,
},
enabled: {
type: Boolean,
defaultValue: true,
},
type: {
type: String,
allowedValues: [
"inate",
"custom",
],
},
"lifeTime.total": {
type: Number,
defaultValue: 0, //0 is infinite
min: 0,
},
"lifeTime.spent": {
type: Number,
defaultValue: 0,
min: 0,
},
color: {
type: String,
allowedValues: _.pluck(colorOptions, "key"),
defaultValue: "q",
},
}); });
Buffs.attachSchema(Schemas.Buff); Buffs.attachSchema(Schemas.Buff);
Buffs.attachBehaviour("softRemovable"); Buffs.attachBehaviour("softRemovable");
makeParent(Buffs, "name"); //parents of effects and attacks makeParent(Buffs, ["name", "enabled"]); //parents of effects
Buffs.allow(CHARACTER_SUBSCHEMA_ALLOW); Buffs.allow(CHARACTER_SUBSCHEMA_ALLOW);
Buffs.deny(CHARACTER_SUBSCHEMA_DENY); Buffs.deny(CHARACTER_SUBSCHEMA_DENY);

View File

@@ -159,6 +159,7 @@ Schemas.Character = new SimpleSchema({
deathSave: {type: Schemas.DeathSave}, deathSave: {type: Schemas.DeathSave},
//permissions //permissions
party: {type: String, regEx: SimpleSchema.RegEx.Id, optional: true},
owner: {type: String, regEx: SimpleSchema.RegEx.Id}, owner: {type: String, regEx: SimpleSchema.RegEx.Id},
readers: {type: [String], regEx: SimpleSchema.RegEx.Id, defaultValue: []}, readers: {type: [String], regEx: SimpleSchema.RegEx.Id, defaultValue: []},
writers: {type: [String], regEx: SimpleSchema.RegEx.Id, defaultValue: []}, writers: {type: [String], regEx: SimpleSchema.RegEx.Id, defaultValue: []},
@@ -168,21 +169,58 @@ Schemas.Character = new SimpleSchema({
defaultValue: "q", defaultValue: "q",
}, },
//TODO add per-character settings //TODO add per-character settings
"settings.experiencesInc": {type: Number, defaultValue: 20}, //how many experiences to load at a time in XP table //how many experiences to load at a time in XP table
"settings.experiencesInc": {type: Number, defaultValue: 20},
//slowed down by carrying too much?
"settings.useVariantEncumbrance": {type: Boolean, defaultValue: false},
"settings.useStandardEncumbrance": {type: Boolean, defaultValue: true},
//hide spellcasting
"settings.hideSpellcasting": {type: Boolean, defaultValue: false},
}); });
Characters.attachSchema(Schemas.Character); Characters.attachSchema(Schemas.Character);
var attributeBase = function(charId, statName){ var attributeBase = function(charId, statName){
check(statName, String); check(statName, String);
var effects = Effects.find( //if it's a damage multiplier, we treat it specially
{charId: charId, stat: statName, enabled: true} if (_.contains(DAMAGE_MULTIPLIERS, statName)){
).fetch(); var effects = Effects.find(
effects = _.groupBy(effects, "operation"); {charId: charId, stat: statName, enabled: true, operation: "mul"}
var value = _.contains(DAMAGE_MULTIPLIERS, statName) ? 1 : 0; ).fetch();
var resistCount = 0;
var vulnCount = 0;
var multiplierEvaluationFail = false;
_.each(effects, function(effect){
var val = evaluateEffect(charId, effect);
if (val === 0.5){ //resistance
resistCount += 1;
} else if (val === 2){ //vulnerability
vulnCount += 1;
} else if (val === 0){ //imunity
return 0; //imunity is absolute
} else {
multiplierEvaluationFail = true;
}
});
if (multiplierEvaluationFail){
//we can't work it out correctly, set the value to 1
//and try work it out using regular maths below
value = 1;
} else if (resistCount && !vulnCount){
return 0.5;
} else if (!resistCount && vulnCount){
return 2;
} else {
return 1;
}
}
var value = 0;
//start with the highest base value //start with the highest base value
_.each(effects.base, function(effect){ Effects.find(
{charId: charId, stat: statName, enabled: true, operation: "base"}
).forEach(function(effect){
var efv = evaluateEffect(charId, effect); var efv = evaluateEffect(charId, effect);
if (efv > value){ if (efv > value){
value = efv; value = efv;
@@ -190,23 +228,31 @@ var attributeBase = function(charId, statName){
}); });
//add all the add values //add all the add values
_.each(effects.add, function(effect){ Effects.find(
{charId: charId, stat: statName, enabled: true, operation: "add"}
).forEach(function(effect){
value += evaluateEffect(charId, effect); value += evaluateEffect(charId, effect);
}); });
//multiply all the mul values //multiply all the mul values
_.each(effects.mul, function(effect){ Effects.find(
{charId: charId, stat: statName, enabled: true, operation: "mul"}
).forEach(function(effect){
value *= evaluateEffect(charId, effect); value *= evaluateEffect(charId, effect);
}); });
//ensure value is >= all mins //ensure value is >= all mins
_.each(effects.min, function(effect){ Effects.find(
{charId: charId, stat: statName, enabled: true, operation: "min"}
).forEach(function(effect){
var min = evaluateEffect(charId, effect); var min = evaluateEffect(charId, effect);
value = value > min ? value : min; value = value > min ? value : min;
}); });
//ensure value is <= all maxes //ensure value is <= all maxes
_.each(effects.max, function(effect){ Effects.find(
{charId: charId, stat: statName, enabled: true, operation: "max"}
).forEach(function(effect){
var max = evaluateEffect(charId, effect); var max = evaluateEffect(charId, effect);
value = value < max ? value : max; value = value < max ? value : max;
}); });

View File

@@ -45,7 +45,26 @@ Meteor.methods({
metaData: Object, metaData: Object,
}); });
report.owner = this.userId; report.owner = this.userId;
Reports.insert(report); var id = Reports.insert(report);
var user = Meteor.users.findOne(this.userId);
var sender = user &&
user.emails &&
user.emails[0] &&
user.emails[0].address ||
user.services &&
user.services.google &&
user.services.google.email ||
"reports@dicecloud.com";
var bodyText = "Report ID: " + id +
"\nSeverity: " + report.severity +
"\nType: " + report.type +
"\n\n" + report.description;
Email.send({
from: sender,
to: "stefan.zermatten@gmail.com",
subject: "DiceCloud feedback - " + report.title,
text: bodyText,
});
}, },
deleteReport: function(id) { deleteReport: function(id) {
var user = Meteor.users.findOne(this.userId); var user = Meteor.users.findOne(this.userId);

View File

@@ -31,7 +31,7 @@ Router.map(function() {
this.route("characterList", { this.route("characterList", {
path: "/characterList", path: "/characterList",
waitOn: function(){ waitOn: function(){
return Meteor.subscribe("characterList", Meteor.userId()); return subsManager.subscribe("characterList", Meteor.userId());
}, },
data: { data: {
characters: function(){ characters: function(){
@@ -47,7 +47,7 @@ Router.map(function() {
path: "/character/:_id", path: "/character/:_id",
waitOn: function(){ waitOn: function(){
return [ return [
Meteor.subscribe("singleCharacter", this.params._id, Meteor.userId()), subsManager.subscribe("singleCharacter", this.params._id, Meteor.userId()),
]; ];
}, },
data: function() { data: function() {
@@ -81,7 +81,7 @@ Router.map(function() {
name: "changeLog", name: "changeLog",
waitOn: function() { waitOn: function() {
return [ return [
Meteor.subscribe("changeLog"), subsManager.subscribe("changeLog"),
] ]
}, },
data: { data: {

View File

@@ -1,25 +1,27 @@
Template.registerHelper("valueString", function(value) { Template.registerHelper("valueString", function(value) {
var intValue = Math.round(value * 100);
var cp = intValue % 10;
intValue -= cp;
cp = Math.round(cp);
sp = intValue % 100;
intValue -= sp;
sp = Math.round(sp / 10)
gp = Math.floor(value);
var resultArray = []; var resultArray = [];
//sp
var gp = Math.floor(value);
if (gp > 0) { if (gp > 0) {
resultArray.push(gp + "gp"); resultArray.push(gp + "gp");
} }
//sp
var sp = Math.floor(10 * (value % 1));
if (sp > 0) { if (sp > 0) {
resultArray.push(sp + "sp"); resultArray.push(sp + "sp");
} }
//cp
var cp = 10 * ((value * 10) % 1);
cp = Math.round(cp * 1000) / 1000;
if (cp > 0) { if (cp > 0) {
resultArray.push(cp + "cp"); resultArray.push(cp + "cp");
} }
//build string with correct spacing //build string with correct spacing
var result = ""; var result = "";
for (var i = 0; i < resultArray.length; i++) { for (var i = 0, l = resultArray.length; i < l; i++) {
//add a space between values //add a space between values
if (i !== 0) { if (i !== 0) {
result += " "; result += " ";

View File

@@ -89,3 +89,8 @@ $thinColumnWidth: 240px;
border-radius: 0 2px 2px 0; border-radius: 0 2px 2px 0;
} }
} }
/* undo pointer cursor on detail box heading */
#globalDetail .card .top {
cursor: auto;
}

View File

@@ -0,0 +1,15 @@
<template name="buffDialog">
{{#with buff}}
{{#baseDialog title=name class=colorClass hideEdit=true}}
{{> buffDetails}}
{{/baseDialog}}
{{/with}}
</template>
<template name="buffDetails">
{{#if description}}
<div class="pre-wrap">{{evaluateString charId description}}</div>
{{/if}}
{{> effectsViewList charId=charId parentId=_id}}
</template>

View File

@@ -0,0 +1,5 @@
Template.buffDialog.helpers({
buff: function(){
return Buffs.findOne(this.buffId);
},
});

View File

@@ -1,3 +1,26 @@
<template name="characterSettings"> <template name="characterSettings">
{{#with character}}
<div>
<table>
<tr>
<td>Hide Spells tab</td>
<td>
<paper-toggle-button id="hideSpellcasting"
checked={{settings.hideSpellcasting}}
touch-action="pan-y">
</paper-toggle-button>
</td>
</tr>
<tr>
<td>Use variant encumbrance</td>
<td>
<paper-toggle-button id="variantEncumbrance"
checked={{settings.useVariantEncumbrance}}
touch-action="pan-y">
</paper-toggle-button>
</td>
</tr>
</table>
</div>
{{/with}}
</template> </template>

View File

@@ -1,3 +1,26 @@
Template.characterSettings.events({ Template.characterSettings.helpers({
character: function() {
return Characters.findOne(this._id, {fields: {settings: 1}});
}
});
Template.characterSettings.events({
"change #variantEncumbrance": function(event, instance){
var value = instance.find("#variantEncumbrance").checked;
if (this.settings.useVariantEncumbrance !== value){
Characters.update(
this._id,
{$set: {"settings.useVariantEncumbrance": value}}
);
}
},
"change #hideSpellcasting": function(event, instance){
var value = instance.find("#hideSpellcasting").checked;
if (this.settings.hideSpellcasting !== value){
Characters.update(
this._id,
{$set: {"settings.hideSpellcasting": value}}
);
}
},
}); });

View File

@@ -19,6 +19,9 @@
<paper-item id="shareCharacter"> <paper-item id="shareCharacter">
<core-icon icon="social:share"></core-icon>Share <core-icon icon="social:share"></core-icon>Share
</paper-item> </paper-item>
<paper-item id="characterSettings">
<core-icon icon="settings"></core-icon>Settings
</paper-item>
</core-menu> </core-menu>
</paper-dropdown> </paper-dropdown>
</paper-menu-button> </paper-menu-button>
@@ -28,7 +31,9 @@
<paper-tab name="stats">Stats</paper-tab> <paper-tab name="stats">Stats</paper-tab>
<paper-tab name="features">Features</paper-tab> <paper-tab name="features">Features</paper-tab>
<paper-tab name="inventory">Inventory</paper-tab> <paper-tab name="inventory">Inventory</paper-tab>
{{#unless hideSpellcasting}}
<paper-tab name="spells">Spells</paper-tab> <paper-tab name="spells">Spells</paper-tab>
{{/unless}}
<paper-tab name="persona">Persona</paper-tab> <paper-tab name="persona">Persona</paper-tab>
<paper-tab name="journal">Journal</paper-tab> <paper-tab name="journal">Journal</paper-tab>
</paper-tabs> </paper-tabs>
@@ -39,7 +44,9 @@
<section flex name="stats">{{> stats}}</section> <section flex name="stats">{{> stats}}</section>
<section flex name="features">{{> features}}</section> <section flex name="features">{{> features}}</section>
<section flex name="inventory">{{> inventory}}</section> <section flex name="inventory">{{> inventory}}</section>
{{#unless hideSpellcasting}}
<section flex name="spells">{{> spells}}</section> <section flex name="spells">{{> spells}}</section>
{{/unless}}
<section flex name="persona">{{> persona}}</section> <section flex name="persona">{{> persona}}</section>
<section flex name="journal">{{> journal}}</section> <section flex name="journal">{{> journal}}</section>
</core-animated-pages> </core-animated-pages>

View File

@@ -1,6 +1,9 @@
Template.characterSheet.created = function(){ Template.characterSheet.onCreated(function() {
//default to the first tab
Session.setDefault(this.data._id + ".selectedTab", "stats"); Session.setDefault(this.data._id + ".selectedTab", "stats");
}; //watch this character and make sure their encumbrance is updated
trackEncumbranceConditions(this.data._id, this);
});
var setTab = function(charId, tab){ var setTab = function(charId, tab){
return Session.set(charId + ".selectedTab", tab); return Session.set(charId + ".selectedTab", tab);
@@ -14,6 +17,10 @@ Template.characterSheet.helpers({
selectedTab: function(){ selectedTab: function(){
return getTab(this._id); return getTab(this._id);
}, },
hideSpellcasting: function() {
var char = Characters.findOne(this._id);
return char && char.settings.hideSpellcasting;
}
}); });
Template.characterSheet.events({ Template.characterSheet.events({
@@ -40,4 +47,11 @@ Template.characterSheet.events({
template: "shareDialog", template: "shareDialog",
}); });
}, },
"tap #characterSettings": function(event, instance){
GlobalUI.showDialog({
heading: this.name + " Settings",
data: this,
template: "characterSettings",
});
},
}); });

View File

@@ -1,21 +1,13 @@
body /deep/ #statGroupDropDown { html /deep/ .operationDropDown {
width: 120px; width: 152px;
} }
body /deep/ #statDropDown { html /deep/ .statDropDown {
width: 120px; width: 152px;
} }
body /deep/ #operationDropDown { html /deep/ .damageMultiplierDropDown {
width: 100px; width: 152px;
}
body /deep/ #damageMultiplierDropDown {
width: 120px;
}
body /deep/ #proficiencyDropDown {
width: 120px;
} }
html /deep/ .effectEdit paper-input { html /deep/ .effectEdit paper-input {
@@ -24,6 +16,7 @@ html /deep/ .effectEdit paper-input {
} }
html /deep/ .effectEdit { html /deep/ .effectEdit {
height: 64px;
display: flex; display: flex;
align-items: flex-end; align-items: flex-end;
} }

View File

@@ -1,27 +1,23 @@
<template name="effectEdit"> <template name="effectEdit">
<div class="effectEdit" layout horizontal center> <div class="effectEdit" layout horizontal center>
<paper-dropdown-menu class="statGroupDropDown" label="Stat Group" flex> <paper-dropdown-menu class="statDropDown"
<paper-dropdown layered class="dropdown"> label="Stat">
<core-menu class="menu statGroupMenu" selected={{selectedStatGroup}}> <paper-dropdown layered
{{#each statGroups}} class="dropdown">
<paper-item class="statGroupSelect" name={{this}}>{{this}}</paper-item> <core-menu class="menu statMenu" selected={{stat}}>
{{/each}} {{#each statGroups}}
</core-menu> <div style="font-weight: bold;
</paper-dropdown> margin-top: 16px;">{{this}}</div>
</paper-dropdown-menu> {{#each stats}}
{{#if stats}} <paper-item name={{stat}}>{{name}}</paper-item>
<paper-dropdown-menu class="statDropDown" label="Stat" flex> {{/each}}
<paper-dropdown layered class="dropdown">
<core-menu class="menu statMenu" selected={{stat}} on-tap="onStatMenuTap">
{{#each stats}}
<paper-item name={{stat}}>{{name}}</paper-item>
{{/each}} {{/each}}
</core-menu> </core-menu>
</paper-dropdown> </paper-dropdown>
</paper-dropdown-menu> </paper-dropdown-menu>
{{/if}}
{{#if operations}} {{#if operations}}
<paper-dropdown-menu class="operationDropDown" label="Operation" flex> <paper-dropdown-menu class="operationDropDown"
label="Operation">
<paper-dropdown layered class="dropdown"> <paper-dropdown layered class="dropdown">
<core-menu class="menu operationMenu" selected={{operation}}> <core-menu class="menu operationMenu" selected={{operation}}>
{{#each operations}} {{#each operations}}
@@ -31,24 +27,39 @@
</paper-dropdown> </paper-dropdown>
</paper-dropdown-menu> </paper-dropdown-menu>
{{/if}} {{/if}}
{{> Template.dynamic template=effectValueTemplate}} {{#if effectValueTemplate}}
<paper-icon-button class="deleteEffect" role="button" tabindex="0" icon="delete" aria-label="Delete"></paper-icon-button> {{> Template.dynamic template=effectValueTemplate}}
{{else}}
<div flex></div>
{{/if}}
<paper-icon-button class="deleteEffect"
icon="delete">
</paper-icon-button>
<br> <br>
</div> </div>
</template> </template>
<template name="regularEffectValue"> <template name="regularEffectValue">
<paper-input class="effectValueInput" label="Value" floatinglabel value={{effectValue}} flex></paper-input> <paper-input class="effectValueInput"
label="Value"
floatinglabel
value={{effectValue}}
flex>
</paper-input>
</template> </template>
<template name="multiplierEffectValue"> <template name="multiplierEffectValue">
<paper-dropdown-menu class="damageMultiplierDropDown" label="Damage Multiplier" flex> <paper-dropdown-menu class="damageMultiplierDropDown"
<paper-dropdown layered class="dropdown"> label="Damage Multiplier">
<core-menu class="menu multiplierMenu" selected={{value}}> <paper-dropdown layered
class="dropdown">
<core-menu class="menu multiplierMenu"
selected={{value}}>
<paper-item name="0.5">Resistance</paper-item> <paper-item name="0.5">Resistance</paper-item>
<paper-item name="2">Vulnerability</paper-item> <paper-item name="2">Vulnerability</paper-item>
<paper-item name="0">Immunity</paper-item> <paper-item name="0">Immunity</paper-item>
</core-menu> </core-menu>
</paper-dropdown> </paper-dropdown>
</paper-dropdown-menu> </paper-dropdown-menu>
<div flex></div>
</template> </template>

View File

@@ -93,24 +93,17 @@ var skillOperations = [
{name: "Conditional Benefit", operation: "conditional"} {name: "Conditional Benefit", operation: "conditional"}
]; ];
Template.effectEdit.created = function(){
var statGroup = statsDict[this.data.stat] && statsDict[this.data.stat].group;
this.selectedStatGroup = new ReactiveVar(statGroup);
};
Template.effectEdit.helpers({ Template.effectEdit.helpers({
selectedStatGroup: function(){
return Template.instance().selectedStatGroup.get();
},
statGroups: function(){ statGroups: function(){
return statGroupNames; return statGroupNames;
}, },
stats: function(){ stats: function(){
var group = Template.instance().selectedStatGroup.get(); var group = this;
return statGroups[group]; return statGroups[group];
}, },
operations: function(){ operations: function(){
var group = Template.instance().selectedStatGroup.get(); var stat = statsDict[this.stat];
var group = stat && stat.group;
if (group === "Weakness/Resistance") return null; if (group === "Weakness/Resistance") return null;
if (group === "Saving Throws" || group === "Skills"){ if (group === "Saving Throws" || group === "Skills"){
return skillOperations; return skillOperations;
@@ -120,7 +113,8 @@ Template.effectEdit.helpers({
}, },
effectValueTemplate: function(){ effectValueTemplate: function(){
//resistance/vulnerability template //resistance/vulnerability template
var group = Template.instance().selectedStatGroup.get(); var stat = statsDict[this.stat];
var group = stat && stat.group;
if (group === "Weakness/Resistance") return "multiplierEffectValue"; if (group === "Weakness/Resistance") return "multiplierEffectValue";
var op = this.operation; var op = this.operation;
@@ -144,25 +138,6 @@ Template.effectEdit.events({
Effects.softRemoveNode(this._id); Effects.softRemoveNode(this._id);
GlobalUI.deletedToast(this._id, "Effects", "Effect"); GlobalUI.deletedToast(this._id, "Effects", "Effect");
}, },
"core-select .statGroupDropDown": function(event, instance){
var detail = event.originalEvent.detail;
if (!detail.isSelected) return;
var groupName = detail.item.getAttribute("name");
var oldName = Template.instance().selectedStatGroup.get();
if (oldName != groupName){
instance.selectedStatGroup.set(groupName);
if (groupName === "Weakness/Resistance"){
Effects.update(this._id, {$set: {
value: 0.5,
calculation: "",
operation: "mul"}, $unset: {stat: ""}});
} else {
Effects.update(this._id,
{$set: {operation: "add"},
$unset: {stat: "", value: "", calculation: ""}});
}
}
},
"core-select .statDropDown": function(event){ "core-select .statDropDown": function(event){
var detail = event.originalEvent.detail; var detail = event.originalEvent.detail;
if (!detail.isSelected) return; if (!detail.isSelected) return;

View File

@@ -57,40 +57,40 @@ var stats = {
"d12HitDice":{"name":"d12 Hit Dice"}, "d12HitDice":{"name":"d12 Hit Dice"},
"acidMultiplier":{"name":"Acid damage", "group": "Weakness/Resistance"}, "acidMultiplier":{"name":"Acid damage", "group": "Weakness/Resistance"},
"bludgeoningMultiplier":{ "bludgeoningMultiplier":{
"name":"Bludgeoning damage", "group": "Weakness/Resistance" "name":"Bludgeoning damage", "group": "Weakness/Resistance",
}, },
"coldMultiplier":{ "coldMultiplier":{
"name":"Cold damage", "group": "Weakness/Resistance" "name":"Cold damage", "group": "Weakness/Resistance",
}, },
"fireMultiplier":{ "fireMultiplier":{
"name":"Fire damage", "group": "Weakness/Resistance" "name":"Fire damage", "group": "Weakness/Resistance",
}, },
"forceMultiplier":{ "forceMultiplier":{
"name":"Force damage", "group": "Weakness/Resistance" "name":"Force damage", "group": "Weakness/Resistance",
}, },
"lightningMultiplier":{ "lightningMultiplier":{
"name":"Lightning damage", "group": "Weakness/Resistance" "name":"Lightning damage", "group": "Weakness/Resistance",
}, },
"necroticMultiplier":{ "necroticMultiplier":{
"name":"Necrotic damage", "group": "Weakness/Resistance" "name":"Necrotic damage", "group": "Weakness/Resistance",
}, },
"piercingMultiplier":{ "piercingMultiplier":{
"name":"Piercing damage", "group": "Weakness/Resistance" "name":"Piercing damage", "group": "Weakness/Resistance",
}, },
"poisonMultiplier":{ "poisonMultiplier":{
"name":"Poison damage", "group": "Weakness/Resistance" "name":"Poison damage", "group": "Weakness/Resistance",
}, },
"psychicMultiplier":{ "psychicMultiplier":{
"name":"Psychic damage", "group": "Weakness/Resistance" "name":"Psychic damage", "group": "Weakness/Resistance",
}, },
"radiantMultiplier":{ "radiantMultiplier":{
"name":"Radiant damage", "group": "Weakness/Resistance" "name":"Radiant damage", "group": "Weakness/Resistance",
}, },
"slashingMultiplier":{ "slashingMultiplier":{
"name":"Slashing damage", "group": "Weakness/Resistance" "name":"Slashing damage", "group": "Weakness/Resistance",
}, },
"thunderMultiplier":{ "thunderMultiplier":{
"name":"Thunder damage", "group": "Weakness/Resistance" "name":"Thunder damage", "group": "Weakness/Resistance",
}, },
}; };
@@ -110,8 +110,8 @@ var operations = {
Template.effectView.helpers({ Template.effectView.helpers({
sourceName: function(){ sourceName: function(){
var id = this.parent.id; var id = this.parent.id;
if(!id) return; if (!id) return;
switch(this.parent.collection){ switch (this.parent.collection){
case "Features": case "Features":
return "Feature - " + Features.findOne(id, {fields: {name: 1}}).name; return "Feature - " + Features.findOne(id, {fields: {name: 1}}).name;
case "Classes": case "Classes":
@@ -130,33 +130,39 @@ Template.effectView.helpers({
return stats[this.stat] && stats[this.stat].name || "No Stat"; return stats[this.stat] && stats[this.stat].name || "No Stat";
}, },
operationName: function(){ operationName: function(){
if(this.operation === "proficiency" || if (this.operation === "proficiency" ||
this.operation === "conditional") return null; this.operation === "conditional") return null;
if(stats[this.stat].group === "Weakness/Resistance") return null; if (stats[this.stat] && stats[this.stat].group === "Weakness/Resistance")
if(this.operation === "add" && evaluateEffect(this.charId, this) < 0) return null; return null;
return operations[this.operation] && operations[this.operation].name || "No Operation"; if (this.operation === "add" && evaluateEffect(this.charId, this) < 0)
return null;
return operations[this.operation] &&
operations[this.operation].name || "No Operation";
}, },
statValue: function(){ statValue: function(){
if(this.operation === "advantage" || if (this.operation === "advantage" ||
this.operation === "disadvantage" || this.operation === "disadvantage" ||
this.operation === "fail"){ this.operation === "fail"){
return null; return null;
} }
if(this.operation === "proficiency"){ if (this.operation === "proficiency"){
if(this.value == 0.5 || this.calculation == 0.5) return "Half Proficiency"; if (this.value == 0.5 || this.calculation == 0.5)
if(this.value == 1 || this.calculation == 1) return "Proficiency"; return "Half Proficiency";
if(this.value == 2 || this.calculation == 2) return "Double Proficiency"; if (this.value == 1 || this.calculation == 1)
return "Proficiency";
if (this.value == 2 || this.calculation == 2)
return "Double Proficiency";
} }
if(this.operation === "conditional"){ if (this.operation === "conditional"){
return this.calculation || this.value; return this.calculation || this.value;
} }
if(stats[this.stat].group === "Weakness/Resistance"){ if (stats[this.stat] && stats[this.stat].group === "Weakness/Resistance"){
if(this.value === 0.5) return "Resistance"; if (this.value === 0.5) return "Resistance";
if(this.value === 2) return "Vulnerability"; if (this.value === 2) return "Vulnerability";
if(this.value === 0) return "Immunity"; if (this.value === 0) return "Immunity";
} }
var value = evaluateEffect(this.charId, this); var value = evaluateEffect(this.charId, this);
if(_.isNumber(value)) return value; if (_.isNumber(value)) return value;
return this.calculation || this.value; return this.calculation || this.value;
} },
}); });

View File

@@ -0,0 +1,22 @@
<template name="carryCapacityBar">
<div class="carryCapacityBar">
<div class="carriedWeightBar"
style="width: {{carriedPercent}}%;
background-color: {{carriedColor}}">
</div>
<div class="tick"
style="width: 33.333%;">
</div>
<div class="tick"
style="width: 66.666%;">
</div>
</div>
{{#if overCarriedPercent}}
<div class="carryCapacityBar">
<div class="carriedWeightBar"
style="width: {{overCarriedPercent}}%;
background-color: {{overCarriedColor}}">
</div>
</div>
{{/if}}
</template>

View File

@@ -0,0 +1,65 @@
var getFractionCarried = function(char) {
//find out the weight
var weight = 0;
Containers.find(
{charId: char._id, isCarried: true}
).forEach(function(container){
weight += container.totalWeight();
});
Items.find(
{charId: char._id, "parent.id": char._id},
{fields: {weight : 1, quantity: 1}}
).forEach(function(item){
weight += item.totalWeight();
});
//get strength
var strength = char.attributeValue("strength");
var capacity = strength * 15;
return weight / capacity;
};
Template.carryCapacityBar.onCreated(function() {
var self = this;
self.carriedFraction = new ReactiveVar(0);
self.autorun(function() {
self.carriedFraction.set(getFractionCarried(self.data));
});
});
Template.carryCapacityBar.helpers({
carriedPercent: function() {
var percent = 100 * Template.instance().carriedFraction.get();
return percent > 100 ? 100 : percent;
},
overCarriedPercent: function() {
var percent = 100 * Template.instance().carriedFraction.get();
var overPercent = percent - 100;
if (overPercent < 0) return 0;
if (overPercent > 100) return 100;
return overPercent;
},
carriedColor: function() {
var frac = Template.instance().carriedFraction.get();
if (frac < 1 / 3){
return "#2196F3";
} else if (frac < 2 / 3){
return "#CDDC39";
} else if (frac < 1) {
return "#FFC107";
} else {
return "#F44336";
}
},
overCarriedColor: function() {
var frac = Template.instance().carriedFraction.get();
if (frac < 1 / 3){
return "#2196F3";
} else if (frac < 2 / 3){
return "#CDDC39";
} else if (frac < 1) {
return "#FFC107";
} else {
return "#F44336";
}
},
});

View File

@@ -0,0 +1,14 @@
.carryCapacityBar {
background-color: #7DC580;
background-color: rgba(255,255,255,0.27);
position: relative;
height: 4px;
div{
height: 100%;
position: absolute;
}
.tick {
border-right: solid 2px #E5E5E5;
border-right-color: rgba(255,255,255,0.54);
}
}

View File

@@ -0,0 +1,17 @@
<template name="carryDialog">
{{#baseDialog title="Weight Carried" class=color hideEdit=true}}
<div layout horizontal center-justified end>
<div class="display2">
{{round carriedWeight 1}}
</div>
<div class="display1">
lbs
</div>
</div>
<hr class="vertMargin">
{{> carryCapacityTable}}
{{/baseDialog}}
</template>

View File

@@ -0,0 +1,20 @@
Template.carryDialog.helpers({
carriedWeight: function() {
var weight = 0;
Containers.find(
{charId: this.charId, isCarried: true}
).forEach(function(container){
weight += container.totalWeight();
});
Items.find(
{charId: this.charId, "parent.id": this.charId},
{fields: {weight : 1, quantity: 1}}
).forEach(function(item){
weight += item.totalWeight();
});
return weight;
},
color: function() {
if (this.color) return this.color + " white-text";
},
});

View File

@@ -3,22 +3,51 @@
<div id="inventory" class="scroll-y" fit> <div id="inventory" class="scroll-y" fit>
<div class="column-container"> <div class="column-container">
<!--Net Worth--> <!--Net Worth-->
<paper-shadow class="card" layout horizontal> <paper-shadow class="card">
<div class="indigo white-text subhead left"> <div class="white top" layout horizontal center>
Net Worth <div class="subhead" flex>
</div> Net Worth
<div class="right" flex> </div>
{{valueString netWorth}} <div>
{{valueString netWorth}}
</div>
</div> </div>
</paper-shadow> </paper-shadow>
<!--Weight Carried--> <!--Weight Carried-->
<paper-shadow class="card" layout horizontal> <paper-shadow class="card"
<div class="green white-text subhead left"> hero-id="main" {{detailHero "weightCarried" _id}}>
Weight Carried <div class="top green white-text weightCarried"
hero-id="toolbar" {{detailHero "weightCarried" _id}}
layout horizontal center>
<div class="subhead" flex>
Weight Carried
</div>
<div>
{{round weightCarried}}lbs
</div>
</div> </div>
<div class="right" flex> <div class="bottom green" style="padding: 0;">
{{round weightCarried}}lbs {{> carryCapacityBar}}
</div> </div>
{{#if encumberedBuffs.count}}
<div class="bottom list">
{{#each encumberedBuffs}}
<div class="item-slot">
<div class="item buff"
hero-id="main" {{detailHero}}
layout horizontal center
draggable="true">
<div flex>
<core-icon icon="work"
style="margin-right: 16px">
</core-icon>
{{name}}
</div>
</div>
</div>
{{/each}}
</div>
{{/if}}
</paper-shadow> </paper-shadow>
<!--Equipment--> <!--Equipment-->
<paper-shadow class="card equipmentContainer"> <paper-shadow class="card equipmentContainer">
@@ -51,7 +80,7 @@
<!--Carried Items--> <!--Carried Items-->
<paper-shadow class="card carriedContainer"> <paper-shadow class="card carriedContainer">
<div class="white top" layout horizontal center> <div class="white top" layout horizontal center>
<div class="subhead"> <div class="subhead" flex>
Carried Carried
</div> </div>
<div class="caption" style="margin-right: 8px"> <div class="caption" style="margin-right: 8px">

View File

@@ -61,6 +61,18 @@ Template.inventory.helpers({
}); });
return weight; return weight;
}, },
encumberedBuffs: function(){
return Buffs.find({
charId: this._id,
type: "inate",
name: {$in: [
"Encumbered",
"Heavily encumbered",
"Over encumbered",
"Can't move load",
]},
});
},
equipmentValue: function(){ equipmentValue: function(){
var value = 0; var value = 0;
Items.find( Items.find(
@@ -136,6 +148,23 @@ Template.inventory.events({
heroId: containerId, heroId: containerId,
}); });
}, },
"tap .weightCarried": function(event) {
var charId = this._id;
GlobalUI.setDetail({
template: "carryDialog",
data: {charId: charId, color: "green"},
heroId: charId + "weightCarried",
});
},
"tap .buff": function(event){
var buffId = this._id;
var charId = Template.parentData()._id;
GlobalUI.setDetail({
template: "buffDialog",
data: {buffId: buffId, charId: charId},
heroId: buffId,
});
},
"tap .inventoryItem": function(event){ "tap .inventoryItem": function(event){
var itemId = this._id; var itemId = this._id;
var charId = Template.parentData()._id; var charId = Template.parentData()._id;

View File

@@ -23,7 +23,7 @@
{{#each baseEffects}} {{#each baseEffects}}
<tr> <tr>
<td>{{sourceName}}</td> <td>{{sourceName}}</td>
<td>{{signedString statValue}}</td> <td>Base: {{statValue}}</td>
</tr> </tr>
{{/each}} {{/each}}
{{#each addEffects}} {{#each addEffects}}
@@ -35,7 +35,7 @@
{{#each mulEffects}} {{#each mulEffects}}
<tr> <tr>
<td>{{sourceName}}</td> <td>{{sourceName}}</td>
<td>&times;{{statValue}}</td> <td>&times; {{statValue}}</td>
</tr> </tr>
{{/each}} {{/each}}
{{#each minEffects}} {{#each minEffects}}

View File

@@ -4,32 +4,7 @@
<hr class="vertMargin"> <hr class="vertMargin">
<div> <div>
<div class="title padded">Carrying</div> <div class="title padded">Carrying</div>
<table class="strengthTable"> {{> carryCapacityTable}}
<tr>
<td>Encumbered</td>
<td>{{evaluate charId "strength * 5"}}lbs</td>
<td class="caption">Speed drops by 10 feet</td>
</tr>
<tr>
<td>Heavily encumbered</td>
<td>{{evaluate charId "strength * 10"}}lbs</td>
<td class="caption">
Speed drops by 20 feet, disadvantage on strength,
dexterity and constitution ability checks, attack
rolls and saving throws
</td>
</tr>
<tr>
<td>Maximum carrying capacity</td>
<td>{{evaluate charId "strength * 15"}}lbs</td>
<td class="caption">Speed drops to 5 feet</td>
</tr>
<tr>
<td>Push, drag or lift maximum</td>
<td>{{evaluate charId "strength * 30"}}lbs</td>
<td class="caption">You can't move more than this weight</td>
</tr>
</table>
<div class="title padded">Jumping</div> <div class="title padded">Jumping</div>
<table class="strengthTable"> <table class="strengthTable">
<tr> <tr>
@@ -38,7 +13,7 @@
</tr> </tr>
<tr> <tr>
<td>Standing long jump</td> <td>Standing long jump</td>
<td>{{evaluate charId "round(strength/2)"}} feet</td> <td>{{evaluate charId "floor(strength/2)"}} feet</td>
</tr> </tr>
<tr> <tr>
<td>Running high jump</td> <td>Running high jump</td>
@@ -51,10 +26,10 @@
</tr> </tr>
<tr> <tr>
<td>Standing high jump</td> <td>Standing high jump</td>
<td>{{evaluate charId "round((3 + strengthMod)/2)"}} feet</td> <td>{{evaluate charId "floor((3 + strengthMod)/2)"}} feet</td>
<td class="caption"> <td class="caption">
Can reach a ledge as high as Can reach a ledge as high as
{{evaluate charId "round((3 + strengthMod)/2)"}} feet {{evaluate charId "floor((3 + strengthMod)/2)"}} feet
+ 1.5&times; your height + 1.5&times; your height
</td> </td>
</tr> </tr>

View File

@@ -0,0 +1,28 @@
<template name="carryCapacityTable">
<table class="carryCapacityTable strengthTable">
<tr>
<td>Encumbered</td>
<td>&gt;{{evaluate charId "strength * 5"}}lbs</td>
<td class="caption">Variant rule, encumbered characters move 10 feet slower</td>
</tr>
<tr>
<td>Heavily encumbered</td>
<td>&gt;{{evaluate charId "strength * 10"}}lbs</td>
<td class="caption">
Variant rule, heavily encumbered characters move 20 feet slower and have disadvantage on ability checks, attack rolls, and saving thows that use Strength, Dexterity, or Constitution
</td>
</tr>
<tr>
<td>Over Encumbered</td>
<td>&gt;{{evaluate charId "strength * 15"}}lbs</td>
<td class="caption">
Characters that can only just lift, push or drag their current load can only move at 5 feet.
</td>
</tr>
<tr>
<td>Push, drag or lift maximum</td>
<td>{{evaluate charId "strength * 30"}}lbs</td>
<td class="caption"></td>
</tr>
</table>
</template>

View File

@@ -25,6 +25,13 @@
</paper-autogrow-textarea> </paper-autogrow-textarea>
</paper-input-decorator> </paper-input-decorator>
</div> </div>
<paper-button id="cancelButton" affirmative>Cancel</paper-button> <paper-button id="cancelButton"
<paper-button id="sendButton" affirmative>Send </paper-button> affirmative>
Cancel
</paper-button>
<paper-button id="sendButton"
affirmative
disabled={{invalid}}>
Send
</paper-button>
</template> </template>

View File

@@ -1,4 +1,23 @@
Template.feedback.onCreated(function() {
this.title = new ReactiveVar("");
this.description = new ReactiveVar("");
});
Template.feedback.helpers({
invalid: function() {
var inst = Template.instance();
return !inst.title.get() ||
!inst.description.get();
}
});
Template.feedback.events({ Template.feedback.events({
"input #feedbackTitle": function(event, instance) {
instance.title.set(instance.find("#feedbackTitle").value);
},
"input #feedbackDescription": function(event, instance) {
instance.description.set(instance.find("#feedbackDescription").value);
},
"tap #sendButton": function(event, instance) { "tap #sendButton": function(event, instance) {
var report = {}; var report = {};
report.title = instance.find("#feedbackTitle").value; report.title = instance.find("#feedbackTitle").value;

View File

@@ -2,9 +2,10 @@
<div layout vertical center> <div layout vertical center>
<paper-shadow class="wallOfText card" style="padding: 32px; max-width: 800px;"> <paper-shadow class="wallOfText card" style="padding: 32px; max-width: 800px;">
<h1>Dicecloud Beta</h1> <h1>Dicecloud Beta</h1>
<p>Welcome to the Dicecloud beta. Please don't share the link with people you don't actively play with, since the beta is intended to be small, and your experience will probably get laggy if it gets more traffic than I'm expecting.</p> <p>Welcome to the Dicecloud beta.</p>
<p>The beta is going to start with just the character sheet. You can play D&amp;D without minis and maps, without a pre-written adventure, you can play without a lot of things, but the character sheet is necessary. So I'm starting here and working my way outwards.</p> <p>The beta is going to start with just the character sheet. You can play D&amp;D without minis and maps, without a pre-written adventure, you can play without a lot of things, but the character sheet is necessary. So I'm starting here and working my way outwards.</p>
<p>I will eventually have public bug tracking and feature requests going, but for now I'm going to track comments, feedback and suggestions on <a href="http://reddit.com/r/dicecloud">this subreddit</a>. If you've never used reddit before, all you need is a username and password to sign up. So it should be pretty accessible.</p> <p>Leave any comments, feedback and suggestions on <a href="http://reddit.com/r/dicecloud">this subreddit</a>. If you've never used reddit before, all you need is a username and password to sign up. So it should be pretty accessible.</p>
<p>If you'd like to see a list of known issues and upcoming features, check out the <a href="https://trello.com/b/94M0SCnq/dicecloud-roadmap">DiceCloud Roadmap</a>.</p>
<h2>Character Sheet Philosophy</h2> <h2>Character Sheet Philosophy</h2>
<p>Setting up your character on Dicecloud is going to take you a little longer than just filling it in on a paper character sheet would have. The goal of using an online sheet is to make actually playing the game more streamlined, and ultimately more fun. So putting a little extra effort into setting up your character now will pay off over and over again once you're playing.</p> <p>Setting up your character on Dicecloud is going to take you a little longer than just filling it in on a paper character sheet would have. The goal of using an online sheet is to make actually playing the game more streamlined, and ultimately more fun. So putting a little extra effort into setting up your character now will pay off over and over again once you're playing.</p>
<p>The idea is to track where each number comes from, and allow you to easily make changes on the fly.</p> <p>The idea is to track where each number comes from, and allow you to easily make changes on the fly.</p>

View File

@@ -12,4 +12,7 @@ Template.fabMenu.events({
"tap .expand-menu": function(event, instance) { "tap .expand-menu": function(event, instance) {
instance.active.set(!instance.active.get()); instance.active.set(!instance.active.get());
}, },
}); "tap .mini-holder paper-fab": function(event, instance) {
instance.active.set(false);
},
});

View File

@@ -0,0 +1 @@
subsManager = new SubsManager();

View File

@@ -0,0 +1,445 @@
var checkWritePermission = function(charId) {
if (!Meteor.call("canWriteCharacter", charId)){
throw new Meteor.Error(
"Access denied",
"You do not have permission to edit the assets of this character"
);
}
};
var getCondition = function(conditionName) {
//get condition from constant
var condition = CONDITIONS[conditionName];
//check that condition exists
if (!condition) {
throw new Meteor.Error(
"Invalid condition",
conditionName + " is not a known condition"
);
}
return condition;
};
Meteor.methods({
giveCondition: function(charId, conditionName) {
checkWritePermission(charId);
var condition = getCondition(conditionName);
//create the buff
var buff = _.extend(
{charId: charId, type: "inate"}, condition.buff
);
//make sure the character doesn't already have the buff
var existingBuffs = Buffs.find(_.clone(buff)).count();
if (existingBuffs) return;
//remove exclusive conditions
_.each(condition.exclusiveConditions, function(exCond) {
Meteor.call("removeCondition", charId, exCond);
});
//insert the buff
var buffId = Buffs.insert(buff);
//extend and insert each effect
_.each(condition.effects, function(effect) {
var newEffect = {
stat: effect.stat,
operation: effect.operation,
value: effect.value,
charId: charId,
parent: {
id: buffId,
collection: "Buffs",
},
enabled: true,
};
//we know these effects are right,
//skip after hooks, skip validation
Effects.direct.insert(
newEffect,
{
validate: false,
filter: false,
autoConvert: false,
removeEmptyStrings: false,
}
);
});
//recurse for subConditions
_.each(condition.subConditions, function(subCondition) {
Meteor.call("giveCondition", charId, subCondition);
});
},
removeCondition: function(charId, conditionName) {
checkWritePermission(charId);
var condition = getCondition(conditionName);
//remove the buff
var buff = _.extend(
{charId: charId, type: "inate"}, condition.buff
);
Buffs.remove(buff);
//dont remove the effects, they get removed automatically through parenting
},
});
trackEncumbranceConditions = function(charId, templateInstance) {
templateInstance.autorun(function() {
//get weight
var weight = 0;
Containers.find(
{charId: charId, isCarried: true},
{fields: {weight: 1}}
).forEach(function(container){
weight += container.totalWeight();
});
Items.find(
{charId: charId, "parent.id": charId},
{fields: {weight : 1, quantity: 1}}
).forEach(function(item){
weight += item.totalWeight();
});
var character = Characters.findOne(
charId,
{fields: {strength: 1, "settings": 1}}
);
var strength = character.attributeValue("strength");
var give = function(condition) {
Meteor.call("giveCondition", charId, condition);
};
var remove = function(condition) {
Meteor.call("removeCondition", charId, condition);
};
//variant encumbrance rules
if (weight > strength * 10 &&
character.settings.useVariantEncumbrance) {
give("encumbered2");
remove("encumbered");
} else if (weight > strength * 5 &&
character.settings.useVariantEncumbrance){
give("encumbered");
remove("encumbered2");
} else {
remove("encumbered");
remove("encumbered2");
}
//normal encumbrance rules
if (weight > strength * 30 &&
character.settings.useStandardEncumbrance){
give("encumbered4");
remove("encumbered3");
} else if (weight > strength * 15 &&
character.settings.useStandardEncumbrance) {
give("encumbered3");
remove("encumbered4");
} else {
remove("encumbered3");
remove("encumbered4");
}
});
};
CONDITIONS = {
//Conditions
blind: {
buff: {
name: "Blind",
description: "A blinded creature cant see and automatically fails any ability check that requires sight.\n\nAttack rolls against the creature have advantage, and the creatures attack rolls have disadvantage.",
},
effects: [
{
stat: "perception",
operation: "conditional",
calculation: "You fail your perception check if it requires sight",
}
],
},
deaf: {
buff: {
name: "Deaf",
description: "A deafened creature cant hear and automatically fails any ability check that requires hearing.",
},
effects: [
{
stat: "perception",
operation: "conditional",
calculation: "You fail your perception check if it requires hearing",
}
],
},
frightened: {
buff: {
name: "Frightened",
description: "A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.\n\nThe creature cant willingly move closer to the source of its fear.",
}
},
grappled: {
buff:{
name: "Grappled",
description: "A grappled creatures speed becomes 0, and it cant benefit from any bonus to its speed.\n\nThe condition ends if the grappler is incapacitated.\n\nThe condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunder wave spell.",
},
effects: [
{
stat: "speed",
operation: "max",
value: 0,
},
],
},
incapacitated: {
buff: {
name: "Incapacitated",
description: "An incapacitated creature cant take actions or reactions.",
}
},
invisible: {
buff: {
name: "Invisible",
description: "An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creatures location can be detected by any noise it makes or any tracks it leaves.\n\nAttack rolls against the creature have disadvantage, and the creatures attack rolls have advantage.",
}
},
paralyzed: {
buff: {
name: "Paralyzed",
description: "A paralyzed creature is incapacitated and cant move or speak.\n\nAttack rolls against the creature have advantage.\n\nAny attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
},
effects: [
{
stat: "speed",
operation: "mul",
value: 0,
},
{
stat: "strengthSave",
operation: "fail",
},
{
stat: "dexteritySave",
operation: "fail",
},
],
subConditions: [
"incapacitated",
],
},
petrified: {
buff: {
name: "Petrified",
description: "A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.\n\nA petrified creature is incapacitated and cant move or speak, and is unaware of its surroundings.\n\nAttack rolls against the creature have advantage.\n\nThe creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.",
},
effects: (function() {
var effects = [
{stat: "speed", operation: "max", value: 0},
{stat: "strengthSave", operation: "fail"},
{stat: "dexteritySave", operation: "fail"},
];
_.each(
_.without(DAMAGE_MULTIPLIERS, "poisonMultiplier"),
function(multiplier){
effects.push({stat: multiplier, operation: "mul", value: 0.5});
}
);
effects.push({stat: "poisonMultiplier", operation: "mul", value: 0});
})(),
subConditions: [
"incapacitated",
],
},
poisoned: {
buff: {
name: "Poisoned",
description: "A poisoned creature has disadvantage on attack rolls and ability checks.",
},
effects: (function() {
return _.map(SKILLS, function(skill) {
return {stat: skill, operation: "disadvantage", value: 1};
});
})(),
},
prone: {
buff: {
name: "Prone",
description: "A prone creatures only movement option is to crawl, unless it stands up and thereby ends the condition.\n\nThe creature has disadvantage on attack rolls.\n\nAn attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.",
}
},
restrained: {
buff: {
name: "Restrained",
description: "A restrained creatures speed becomes 0, and it cant benefit from any bonus to its speed.\n\nAttack rolls against the creature have advantage, and the creatures attack rolls have disadvantage.\n\nThe creature has disadvantage on Dexterity saving throws.",
},
effects: [
{
stat: "speed",
operation: "max",
value: 0,
},
{
stat: "dexteritySave",
operation: "disadvantage",
value: 1,
},
],
},
stunned: {
buff: {
name: "Stunned",
description: "A stunned creature is incapacitated, cant move, and can speak only falteringly\n\nThe creature automatically fails Strength and Dexterity saving throws.\n\nAttack rolls against the creature have advantage.",
},
effects: [
{
stat: "speed",
operation: "max",
value: 0,
},
{
stat: "strengthSave",
operation: "fail",
},
{
stat: "dexteritySave",
operation: "fail",
},
],
subConditions: ["incapacitated"],
},
unconscious: {
buff: {
name: "Unconscious",
description: "An unconscious creature is incapacitated, cant move or speak, and is unaware of its surroundings.\n\nThe creature drops whatever its holding and falls prone.\n\nThe creature automatically fails Strength and Dexterity saving throws.\n\nAttack rolls against the creature have advantage.\n\nAny attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
},
subConditions: ["incapacitated", "prone"],
},
exhaustion1: {
buff: {
name: "Exhaustion - 1",
description: "Disadvantage on ability checks\n\nFinishing a long rest reduces a creatures exhaustion level by 1, provided that the creature has also ingested some food and drink.",
},
effects: (function() {
return _.map(SKILLS, function(skill) {
return {stat: skill, operation: "disadvantage", value: 1};
});
})(),
},
exhaustion2: {
buff: {
name: "Exhaustion - 2",
description: "Speed halved",
},
effects: [
{
stat: "speed",
operation: "mul",
value: 0.5,
}
],
subConditions: ["exhaustion1"],
},
exhaustion3: {
buff: {
name: "Exhaustion - 3",
description: "Disadvantage on attack rolls and saving throws",
},
effects: (function() {
return _.map(SAVES, function(skill) {
return {stat: skill, operation: "disadvantage", value: 1};
});
})(),
subConditions: ["exhaustion2"],
},
exhaustion4: {
buff: {
name: "Exhaustion - 4",
description: "Hit point maximum halved",
},
effects: [
{
stat: "hitPoints",
operation: "mul",
value: 0.5,
}
],
subConditions: ["exhaustion3"],
},
exhaustion5: {
buff: {
name: "Exhaustion - 5",
description: "Speed reduced to 0",
},
effects: [
{
stat: "speed",
operation: "max",
value: 0,
}
],
subConditions: ["exhaustion4"],
},
exhaustion6: {
buff: {
name: "Exhaustion - 6",
description: "You have died of exhaustion",
},
effects: [
{
stat: "hitPoints",
operation: "max",
value: 0,
}
],
subConditions: ["exhaustion5"],
},
encumbered: {
buff: {
name: "Encumbered",
description: "Encumbered characters move 10 feet slower.",
},
effects: [
{stat: "speed", operation: "add", value: -10}
],
},
encumbered2: {
buff: {
name: "Heavily encumbered",
description: "Heavily encumbered characters move 20 feet slower and have disadvantage on ability checks, attack rolls, and saving thows that use Strength, Dexterity, or Constitution.",
},
effects: [
{stat: "speed", operation: "add", value: -20},
{stat: "strengthSave", operation: "disadvantage", value: 1},
{stat: "dexteritySave", operation: "disadvantage", value: 1},
{stat: "constitutionSave", operation: "disadvantage", value: 1},
{stat: "athletics", operation: "disadvantage", value: 1},
{stat: "acrobatics", operation: "disadvantage", value: 1},
{stat: "sleightOfHand", operation: "disadvantage", value: 1},
{stat: "stealth", operation: "disadvantage", value: 1},
{stat: "initiative", operation: "disadvantage", value: 1},
],
},
encumbered3: {
buff: {
name: "Over encumbered",
description: "Characters that can only just lift, push or drag their current load move at 5 feet.",
},
effects: [
{stat: "speed", operation: "max", value: 5},
],
},
encumbered4: {
buff: {
name: "Can't move load",
description: "Characters attempting to carry more than what they can lift, push, or drag can't move.",
},
effects: [
{stat: "speed", operation: "max", value: 0},
],
},
};

View File

@@ -93,3 +93,68 @@ ChangeLogs.insert({
"Added calculated values for jumping and carrying to the strength detail box", "Added calculated values for jumping and carrying to the strength detail box",
], ],
}); });
ChangeLogs.insert({
version: "0.4.1",
changes: [
"Fixed strength jumping calculations not rounding down correctly",
],
});
ChangeLogs.insert({
version: "0.4.2",
changes: [
"Fixed attack migrations from 0.3 -> 0.4",
],
});
ChangeLogs.insert({
version: "0.5",
changes: [
"Fixed a bug that caused multiple resistances or vulnerabilities to combine incorrectly",
"Added encumbrance effects that automatically apply when carrying too much load",
"Added a bunch of UI elements to make your character's current load clear",
"Floating button menus now close as expected when you click a sub-button",
"Base values in attribute summaries no longer look like added values"
],
});
ChangeLogs.insert({
version: "0.5.1",
changes: [
"Characters are now cached and should take much faster to load when swapping between them",
],
});
ChangeLogs.insert({
version: "0.5.2",
changes: [
"Opened the beta up to the general public",
"Added performance monitoring",
],
});
ChangeLogs.insert({
version: "0.5.3",
changes: [
"Prevented a harmless error caused by effects which have no stat set",
"Added the ability to hide the spells tab",
"Feedback forms now give me push notifications",
"Feedback forms now won't send unless properly filled out",
"Overhauled how effects' stats are chosen",
],
});
ChangeLogs.insert({
version: "0.5.4",
changes: [
"Fixed rounding error on net worth calculation",
],
});
ChangeLogs.insert({
version: "0.5.5",
changes: [
"Fixed reports from google users not correctly storing the reply-to email address",
],
});

View File

@@ -0,0 +1 @@
Kadira.connect("erzTBaxBGjsd28SDt", "1c100582-dfce-4378-884f-e133e347b7b3");

View File

@@ -65,20 +65,22 @@ Migrations.add({
up: function() { up: function() {
//update attacks //update attacks
Attacks.find({}).forEach(function(attack) { Attacks.find({}).forEach(function(attack) {
var newDamage = attack.damageDice + if (!attack.damage && attack.damageDice && attack.damageBonus){
" + {" + attack.damageBonus + "}"; var newDamage = attack.damageDice +
Attacks.update( " + {" + attack.damageBonus + "}";
attack._id, Attacks.update(
{ attack._id,
$unset: { {
damageBonus: "", $unset: {
damageDice: "", damageBonus: "",
damageDice: "",
},
$set: {
damage: newDamage
},
}, },
$set: { {validate: false});
damage: newDamage }
},
},
{validate: false});
}); });
//update Items //update Items
Items.update( Items.update(
@@ -88,3 +90,21 @@ Migrations.add({
); );
}, },
}); });
Migrations.add({
version: 3,
name: "Converts attacks from damage dice and damage bonus to a string with curly bracket calculations, adds settings.showIncrement to items",
up: function() {
//update characters
Characters.update(
{"settings.useVariantEncumbrance": undefined},
{$set: {"settings.useVariantEncumbrance" : false}},
{validate: false, multi: true}
);
Characters.update(
{"settings.useStandardEncumbrance": undefined},
{$set: {"settings.useStandardEncumbrance" : true}},
{validate: false, multi: true}
);
},
});

View File

@@ -15,6 +15,7 @@ Meteor.publish("singleCharacter", function(characterId){
//get all the assets for this character including soft deleted ones //get all the assets for this character including soft deleted ones
Actions.find ({charId: characterId}, {removed: true}), Actions.find ({charId: characterId}, {removed: true}),
Attacks.find ({charId: characterId}, {removed: true}), Attacks.find ({charId: characterId}, {removed: true}),
Buffs.find ({charId: characterId}, {removed: true}),
Classes.find ({charId: characterId}, {removed: true}), Classes.find ({charId: characterId}, {removed: true}),
Containers.find ({charId: characterId}, {removed: true}), Containers.find ({charId: characterId}, {removed: true}),
Effects.find ({charId: characterId}, {removed: true}), Effects.find ({charId: characterId}, {removed: true}),