Stefan Zermatten
449a4fba7d
Refactored creature property methods into separate documents, might have broken a lot of things
2021-02-04 11:38:29 +02:00
Stefan Zermatten
83f2047dbe
Replaced expensive getActiveProperties with cheaper filter by inactive field
2021-01-28 14:29:10 +02:00
Stefan Zermatten
bdf4074e3c
Added first pass at denormalizing inventory data, needs testing and integration
2021-01-15 17:41:06 +02:00
Stefan Zermatten
5e4299e6db
removed stray console logging
2021-01-12 13:24:08 +02:00
Stefan Zermatten
0e663f36db
Slot fillers that count as more than one slot now update the space left correctly.
...
Slot fillers removed from a library can no longer be added to a slot.
If a slot has limited space left, this will be reflected on the error
finding slots message
2021-01-12 13:22:48 +02:00
Stefan Zermatten
403f2663c2
Fixed bugs with item display, equipment will now automatically move to the first property with the 'equipment' tag, carried items will move to the first property with the 'carried' tag
2021-01-12 12:54:02 +02:00
Stefan Zermatten
ae5b4b7d5c
Made inactive toggle decendants specifically included when recomputing active properties
2021-01-11 22:03:54 +02:00
Ganonsmasher
583b652fc4
Found a fix for toggles.
...
It doesn't fix the problem of their property being absent on the stats page cards, but they can compute properly and disable their children with this.
2020-12-15 18:08:29 -05:00
Stefan Zermatten
7cb65954b5
Added the ability to hide slots when full
2020-11-05 14:05:17 +02:00
Stefan Zermatten
749799d869
Denormalised slot fill total to database
2020-11-05 13:35:55 +02:00
Stefan Zermatten
2fb0ba79c6
began work to get inactive state of properties denormalised
2020-11-03 15:57:14 +02:00