Stefan Zermatten
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d24fb5661d
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re-enabled computation on client side for optimistic UI
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2020-05-30 23:56:55 +02:00 |
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Stefan Zermatten
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4bdc254627
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Improved item viewer significantly, including increment button.
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2020-05-30 23:36:27 +02:00 |
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Stefan Zermatten
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51845c62a7
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Skill base values now work in a way consistent with attribute base values
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2020-05-30 12:32:05 +02:00 |
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Thaum Rystra
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36c23e1eb5
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Made hiding stats that aren't targeted by effects or proficiencies an option
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2020-05-28 21:06:40 +02:00 |
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Thaum Rystra
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9236f3e477
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Added calculation errors to attributes and toggles
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2020-05-28 20:33:08 +02:00 |
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Thaum Rystra
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2c671acf72
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Made sure effects without calculations don't have computed results
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2020-05-28 20:14:19 +02:00 |
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Thaum Rystra
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44e726417e
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Convert mathjs objects to strings in evaluations
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2020-05-28 20:10:33 +02:00 |
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Thaum Rystra
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7f2401da81
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Referencing a missing variable in an effect now returns zero, not an error
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2020-05-28 19:58:52 +02:00 |
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Thaum Rystra
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4c8512af80
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Rounding only occurs on numbers, preventing uneccessary type casting of attribute values
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2020-05-28 16:06:00 +02:00 |
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Thaum Rystra
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868b9e11fa
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Added 'set' operation to effects, it overrides all other numerical effects
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2020-05-28 15:58:48 +02:00 |
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Thaum Rystra
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a55c1382b1
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Fixed skills not computing below zero
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2020-05-24 04:30:14 +02:00 |
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Thaum Rystra
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ca5ded7ded
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Class levels now recompute properly
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2020-05-16 22:51:17 +02:00 |
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Thaum Rystra
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5c0a2a4d6c
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Overhauled computations to allow for toggles :'( that sucked
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2020-05-16 22:03:21 +02:00 |
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Thaum Rystra
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7024adecaf
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created a general way to fetch the active properties of an ancestor
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2020-05-16 17:08:57 +02:00 |
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Thaum Rystra
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2c988b8717
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Fixed an error where incorrectly targeted effects would cause computation error
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2020-05-15 17:27:34 +02:00 |
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Thaum Rystra
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2d788f0c07
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ability scores now pass on their skill effects to checks and skills
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2020-05-15 16:38:28 +02:00 |
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Thaum Rystra
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891fd00b5f
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Skills now correctly denormalise their passive bonus, conditional benefits, advantage, and fail effects
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2020-05-15 16:23:57 +02:00 |
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Thaum Rystra
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4478628200
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Reworked how bare symbols are handled, which should fix simplification
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2020-05-15 14:44:08 +02:00 |
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Thaum Rystra
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cb34363a4e
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Damage multipliers now compute and show up on the character sheet
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2020-05-14 15:22:23 +02:00 |
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Thaum Rystra
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29588a87d0
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Fixed dependency loops causing a stack overflow. Added level variable
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2020-05-14 13:32:46 +02:00 |
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Thaum Rystra
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97fcb76454
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Added if function
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2020-05-13 10:42:20 +02:00 |
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Thaum Rystra
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6c8e9037e1
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Fixed function being replaced with object['value'] accessors
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2020-05-08 16:20:00 +02:00 |
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Thaum Rystra
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48e54c42b4
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Improved usability and UI for Features. Fixed embedded computations
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2020-05-02 17:54:22 +02:00 |
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Thaum Rystra
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4180e153dd
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Computation now handles class levels
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2020-04-30 14:26:41 +02:00 |
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Thaum Rystra
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a2fe8d950a
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Fixed computations throwing errors when not provided with context
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2020-04-29 12:44:09 +02:00 |
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Thaum Rystra
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eae35062d0
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Allowed attributes to take calculations as their base value
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2020-04-28 16:23:52 +02:00 |
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Thaum Rystra
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528e53fc9b
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Fixed proficiency calculations
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2020-04-27 13:56:04 +02:00 |
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Thaum Rystra
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88ed912d18
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in mathjs node.eval is deprecated, replaced with .evaluate
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2020-04-26 10:28:23 +02:00 |
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Thaum Rystra
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95bfcd79c9
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Added UI backend that can do computations with context
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2020-04-23 14:26:05 +02:00 |
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Thaum Rystra
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7416101a34
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Computation writes variables available/computed to the creature document
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2020-04-16 17:57:18 +02:00 |
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Thaum Rystra
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2164174218
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Fixed all effects getting added to unassigned effects even when they were assigned
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2020-04-16 15:48:07 +02:00 |
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Stefan Zermatten
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2981813751
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Creature computations working again
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2020-03-23 11:59:04 +02:00 |
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Stefan Zermatten
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74fef2bd39
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Refactored computations again, split into multiple files, lots still to do
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2020-03-17 16:13:18 +02:00 |
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