Stefan Zermatten
248ab9bb6b
Added moving item dialog, that can't actually be triggered
2015-06-17 14:15:49 +02:00
Stefan Zermatten
eebb88b6b1
New front page and darker style
2015-06-15 13:29:33 +02:00
Thaum
d785e1ff59
Finished implementing basic sharing
2015-04-14 14:08:21 +00:00
Thaum
ad396e0e28
Fixed broken polymer components
2015-03-31 14:58:48 +00:00
Thaum
46b836e707
Started implementing soft delete attacks, added delete toast
2015-03-24 13:07:27 +00:00
Thaum
040d5a514b
Generalised some dialogs
2015-02-27 06:14:34 +00:00
Thaum
08f02d9b36
Added Health Bar
2015-02-20 11:26:54 +00:00
Thaum
360c9bd63b
Implemented Spell Dialogs
2015-02-16 08:16:05 +00:00
Thaum
b200478425
Added SpellList Dialog
2015-02-13 08:44:30 +00:00
Thaum
63df21934d
Skillrows overhauled to material design specs
2015-02-03 14:06:51 +00:00
Thaum
dc6ea555e5
Implemented item editing
2015-01-26 13:28:10 +00:00
Thaum
6a2e7f0832
Gave effects their own collection, they no longer live in arrays attached to skills/attributes
...
Also improved the display of features and generally iterated on their manipulation.
Characters now fetch the relevant effects directly when making a calculation, simplifying almost everything.
Effects now store a reference to their source if they have one.
Effect names are now optional, they can be fetched from the source's name if the source exists.
2015-01-23 11:04:07 +00:00
Thaum
84512beb72
Implemented Feature editing UI
2015-01-21 11:16:00 +00:00
Thaum
078f873219
Added basic global app layout
2015-01-07 11:24:26 +00:00
Thaum
53eb0da24b
Now managing polymer with Bower, Added vulcanize
2015-01-06 13:20:23 +00:00