Jacob
e2933c2df5
Fixed a couple of places where "Buff" should've been "Condition"
2017-09-05 13:56:15 +01:00
Jacob
87583fdac6
Added buff details to apply buff dialog
2017-09-05 13:48:26 +01:00
Jacob
68e1382aed
Buffs/conditions now have a delete button on the list on Stats
2017-09-04 20:36:13 +01:00
Jacob
7b62c82e32
Buff and condition view dialogs now only have the delete button
2017-09-04 20:16:56 +01:00
Jacob
6dd92586a4
Conditions are now separate from buffs, like in #109
2017-09-04 20:16:38 +01:00
Jacob
471a3e274e
Refactored code which applies buffs
2017-08-10 02:49:29 +01:00
Jacob
d4031dc4a7
Removed an unnecessary console log
2017-08-09 16:11:09 +01:00
Jacob
18e5ab3f21
Can now set target of buffs
...
...to "Self only", "Others only", or "Both".
2017-08-09 16:08:19 +01:00
Jacob
c9fe2f17a0
If buff's target is "self", dialog is no longer shown
2017-08-09 15:48:12 +01:00
Jacob
818cb3905f
Can now access the name of public characters for buffs
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the buffDialog can now access the name of a publicly-available character
so it can display their name as the caster
2017-08-09 15:30:33 +01:00
Jacob
64ef426035
Applying character no longer duplicated in buff apply list
2017-08-09 15:30:25 +01:00
Jacob
2b188f1a8d
Merge branch 'master' into feature-custom-buffs
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# Conflicts:
# rpg-docs/client/views/character/inventory/itemDialog/itemDialog.html
# rpg-docs/client/views/character/spells/spellDialog/spellDialog.html
2017-08-09 15:03:54 +01:00
Jacob
08735ea4f7
Added ability to add/edit buffs
2017-08-09 15:01:20 +01:00
Jacob
bce1b85600
Relocated the buff list to be inline in stats.html
2017-08-09 11:39:18 +01:00
Jacob
0d023e2ba3
Adding conditions now works again
2017-08-09 11:36:45 +01:00
Jacob
dad575de64
Buffs are now split into custom buffs and conditions
2017-08-09 11:20:49 +01:00
Jacob
cb648b4a28
Buffs now display who and what they were applied by.
2017-08-09 11:13:24 +01:00
Jacob
1279137362
Buffs now display attacks and proficiencies in buffDialog
2017-08-09 10:42:34 +01:00
Jacob
3c06529906
buffViewList is now split into "Conditions" and "Buffs"
2017-08-09 10:16:50 +01:00
Stefan Zermatten
5b50f20128
Fixed spell attacks from library assignment of default attack bonus
2017-07-21 12:49:04 +02:00
Stefan Zermatten
9ffc5649f7
Fixed tooltip suffix icons and moved textarea icons outside of textarea
2017-07-21 11:02:02 +02:00
Jacob
789658cfe7
Spells imported from SRD now have attack bonus set by default
2017-07-19 12:31:50 +01:00
Jacob
3be3da777f
Now we can use "attackBonus" in spell attacks, make that the default
2017-07-19 12:19:26 +01:00
Jacob
0e53f157d2
Spell attack bonus and DC are now available in spell attacks.
2017-07-19 12:13:49 +01:00
Jacob
24cc4fd2b1
Background proficiencies now correctly open background dialog
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Previously, when clicking on non-skill proficiencies from a character's
background, it would open a blank rectangle as its parent dialog. Now, it
correctly opens the Background dialog.
2017-07-18 23:01:14 +01:00
Jacob
1f0ea689dc
Multiple instances of the same proficiency are now merged
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For tool/language/weapon/armour proficiencies, on the stats/persona page.
2017-07-18 22:33:28 +01:00
Jacob
11adf9da04
Merge branch 'fixbug-107' into misc-enhancements
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# Conflicts:
# rpg-docs/client/views/character/spells/spellDialog/spellDialog.html
2017-07-18 22:05:31 +01:00
Jacob
5ca81056f9
Merge branch 'feature-swap-stat-modifier' into misc-enhancements
2017-07-18 21:58:29 +01:00
Jacob
6fc469f934
Added setting to swap stats and modifiers
...
Although Schemas.Character was changed, a database migration should
not be required due to the way characterSettings handles it (since
undefined is a falsy value).
2017-07-18 21:58:00 +01:00
Jacob
42ffc79499
Spell list now displays whether a spell requires GP.
2017-07-18 20:22:44 +01:00
Jacob
0240209410
Removed buffViewList that shouldn't have been there
2017-07-18 20:20:04 +01:00
Jacob
47ac090e9d
Merge branch 'testing_dg' into misc-enhancements
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# Conflicts:
# rpg-docs/.meteor/packages
2017-07-18 19:56:26 +01:00
Jacob
aadc83391f
Adding an attack to a spell now has attack bonus set by the spell list
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Default damage is also changed to 1d10 fire for spells
2017-07-18 19:52:12 +01:00
Jacob
073094f6dd
Merge branch 'master' into fixbug-107
2017-07-18 11:11:14 +01:00
Jacob
bb95fe0d9a
Merge branch 'master' into feature-conditions
2017-07-18 11:10:04 +01:00
Jacob
832ed0c1ff
A sort of hacky fix to the issue - text wrapping doesn't quite work
2017-07-17 04:43:39 +01:00
Jacob
b3ef43eb70
Added ability to add/remove basic conditions
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Conditions are those listed in ./lib/methods/conditions.js
2017-07-16 04:27:32 +01:00
Jacob
be92ef224c
Preliminary additions
2017-07-15 19:54:23 +01:00
Jacob
59c7eff46a
Hit Dice are now called "d6 Hit Dice", etc. rather than just "d6"
2017-07-15 15:17:14 +01:00
Stefan Zermatten
2bacb296ba
Fixed new effects dialog animation
...
makes some progress on #72
2017-07-13 16:01:43 +02:00
Stefan Zermatten
8b061f7aa9
Improved look and feel of effect editing
2017-07-13 15:53:03 +02:00
Stefan Zermatten
6a84c83644
Made passive scores show up for all skills with bonuses to passive score
...
closes #56
2017-07-13 13:42:04 +02:00
Stefan Zermatten
1e67afbe6f
Made DC available in spell descriptions as a variable
...
closes #101
2017-07-13 10:30:16 +02:00
Stefan Zermatten
efdfbeb59e
Moved export to lib
2017-07-11 08:12:52 +02:00
Thaum Rystra
4a6fca98bc
Cleaned up export dialog, fixed copying
2017-07-10 20:59:00 +02:00
Stefan Zermatten
35464128a0
Added basic export for improved initiative
2017-07-10 16:26:38 +02:00
Stefan Zermatten
8fa9cd0148
Prevented spell titles from overflowing their item in spell lists
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closes #83
2017-06-28 09:26:52 +02:00
Stefan Zermatten
4cd058e1fe
Set max of slider before value
...
Prevents unnecessary capping of temp HP to 100
Fixes #89
2017-06-08 09:48:51 +02:00
Stefan Zermatten
e7bcc2224c
Replaced effects in-line editing with edit dialogs
...
Closes #41
2017-05-10 16:39:36 +02:00
Stefan Zermatten
ac772531ee
Fixed SRD spells not getting a random ID when inserted
...
fixes #64
fixes #65
2017-05-08 11:21:30 +02:00