Stefan Zermatten
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51845c62a7
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Skill base values now work in a way consistent with attribute base values
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2020-05-30 12:32:05 +02:00 |
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Thaum Rystra
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36c23e1eb5
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Made hiding stats that aren't targeted by effects or proficiencies an option
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2020-05-28 21:06:40 +02:00 |
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Thaum Rystra
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9236f3e477
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Added calculation errors to attributes and toggles
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2020-05-28 20:33:08 +02:00 |
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Thaum Rystra
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4c8512af80
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Rounding only occurs on numbers, preventing uneccessary type casting of attribute values
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2020-05-28 16:06:00 +02:00 |
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Thaum Rystra
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868b9e11fa
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Added 'set' operation to effects, it overrides all other numerical effects
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2020-05-28 15:58:48 +02:00 |
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Thaum Rystra
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a55c1382b1
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Fixed skills not computing below zero
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2020-05-24 04:30:14 +02:00 |
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Thaum Rystra
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5c0a2a4d6c
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Overhauled computations to allow for toggles :'( that sucked
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2020-05-16 22:03:21 +02:00 |
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Thaum Rystra
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891fd00b5f
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Skills now correctly denormalise their passive bonus, conditional benefits, advantage, and fail effects
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2020-05-15 16:23:57 +02:00 |
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Thaum Rystra
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eae35062d0
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Allowed attributes to take calculations as their base value
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2020-04-28 16:23:52 +02:00 |
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Thaum Rystra
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528e53fc9b
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Fixed proficiency calculations
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2020-04-27 13:56:04 +02:00 |
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Thaum Rystra
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95bfcd79c9
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Added UI backend that can do computations with context
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2020-04-23 14:26:05 +02:00 |
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Thaum Rystra
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7416101a34
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Computation writes variables available/computed to the creature document
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2020-04-16 17:57:18 +02:00 |
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Stefan Zermatten
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2981813751
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Creature computations working again
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2020-03-23 11:59:04 +02:00 |
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Stefan Zermatten
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74fef2bd39
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Refactored computations again, split into multiple files, lots still to do
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2020-03-17 16:13:18 +02:00 |
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