Stefan Zermatten
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2fa913b09a
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Applied style rules to genocide all \t characters
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2022-10-09 16:01:36 +02:00 |
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Stefan Zermatten
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2442ae4fa0
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Overhauled damage multipliers UX
Form and viewer revamp
custom damage types
Variables: `bludgeoning.resistance`
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2022-03-05 16:23:21 +02:00 |
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Stefan Zermatten
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a660ccc458
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Lots of progress testing and fixing computation engine
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2021-09-16 14:31:28 +02:00 |
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Stefan Zermatten
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55bca633fc
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Substantial progress on rebuilding computation engine
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2021-09-09 13:47:41 +02:00 |
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Stefan Zermatten
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e21586e9ce
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Added reasonable storage limits to most string and array schemas
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2021-08-10 18:12:55 +02:00 |
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Thaum Rystra
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14f5c3e797
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improved field naming for damage multiplier tag targeting
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2020-05-28 15:47:02 +02:00 |
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Stefan Zermatten
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2981813751
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Creature computations working again
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2020-03-23 11:59:04 +02:00 |
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Stefan Zermatten
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50621ca269
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Damage multipliers can now target or exclude tags
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2019-08-06 16:37:38 +02:00 |
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Stefan Zermatten
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2385b69720
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Removed all separate property collections to be replaced with a single "creature property" collection
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2019-07-30 15:13:39 +02:00 |
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Stefan Zermatten
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31bc3663a7
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Moved properties out of creature folder, since they apply to library nodes as well now
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2019-07-30 14:50:08 +02:00 |
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